Ancient Mecha Dragon (5e Creature)

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Ancient Mecha Dragon[edit]

Gargantuan dragon, lawful evil


Armor Class 22 (natural armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., climb 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 29 (+9) 23 (+6) 18 (+4) 15 (+2)

Saving Throws Dex +7, Con +16, Wis +11, Cha +9
Skills Engineering + 20, Perception + 18, Science + 20
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 28
Languages Common, Draconic
Challenge 24 (62,000 XP)


Adamantine Natural Weapons. The mecha dragon's attacks count as adamantine for the purposes of damage resistance and immunity.

Construct Nature. The mecha dragon does not need to breathe. Instead of sleeping, it enters a standby mode where it regains expended energy and defragments its computer brain. In this state the dragon can't move, but is still fully aware of its surroundings. The dragon counts as a construct, as well as a dragon, for the purpose of all game effects that work on constructs.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) lightning damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Rocket Launcher (Recharge 5-6). The dragon shoots a missile with an explosive warhead full of dragonfire out of its mouth at a point within 600 feet of it. Each creature within 80 feet of that point must make a DC 24 Dexterity saving throw, taking 45 (13d6) bludgeoning damage and 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. The rocket deals double damage against objects and structures.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Mecha dragons are an exotic species of dragon with the characteristics of a machine, or an exotic variety of machine with the characteristics of a dragon, depending on who you ask. Like all dragons, they are born, not made; they are highly intelligent, magical beings, and they grow larger and stronger with age. However, their curious biology - or lack thereof - means their status as true dragons is highly questionable. Where any other dragon would have flesh and blood, they have complex machinery and oil. Where a dragon would have scales, they have an armored alloy shell. They have no recognizable internal organs, not even a brain; instead their intelligence comes from an AI housed inside a computer located within their head. They don't eat food, instead eating metals & ores, somehow integrating the material into their bodies to repair damage or gradually augment themselves. Fitting their appearance, mecha dragons have cold, calculating, ruthlessly logical personalities.

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