Ancient Golem (5e Creature)

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Ancient Golem[edit]

Gargantuan construct, lawful good (25%), neutral (25%), chaotic good (25%) or unaligned (25%)

Armor Class 25 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft.

30 (+10) 9 (-1) 30 (+10) 10 (+0) 14 (+2) 12 (+1)

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Challenge 21 (33,000 XP)

Freedom of Movement. The ancient golem ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapon. The golem's weapon attacks are magical.

Siege Monster. The golem deals double damage to objects and structures.


Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Ancient Golem, by NathanRosario, [Source]

Sentinels of The Ages. discretion Ancient Golem this misteriuse construced was made by an ancient and a mistirous empire that lived long ago.The empire is dead but these mistirius. the empire was a vary magical heavey faction they were

Weapons of The Divines.

Guardians and Destroyers.

Construct of Emotions or Emotionless Construct.

Constructed Nature An ancient golem doesn't require air, food, drink, or sleep.

Creating an Ancient Golem[edit]

Time 20 days Cost 75000 Manual Rarity
20 days 75,000 gp Legendary

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