Ancient Dragun (5e Creature)

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Ancient Dragun[edit]

Gargantuan dragon, neutral evil


Armor Class 22 (natural armour)
Hit Points 487 (25d20 + 225)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
23 (+6) 30 (+10) 29 (+9) 18 (+4) 16 (+3) 23 (+6)

Saving Throws Dex +17, Con +16, Wis +10, Cha +13
Skills Insight +10, Perception +17, Stealth +17
Proficiency Bonus +7
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 24 (62,000 XP)


Legendary Resistance (3/Day). If the dragun fails a saving throw, it can choose to succeed instead.

Longshot. The dragun ignores the disadvantage from attacking at long range with a ranged weapon.

ACTIONS

Multiattack. The dragun can use its Frightful Presence. It then makes two attacks with its pistols.

Pistol. Ranged Weapon Attack: +17 to hit, range 50/150 ft., one target. Hit: 24 (4d6 + 10) piercing damage.

Frightful Presence. Each creature of the dragun's choice that is within 120 feet of the dragun and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragun's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragun exhales a spray of burning bullets in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 67 (20d6) fire damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragun can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragun regains spent legendary actions at the start of its turn.

Detect. The dragun makes a Wisdom (Perception) check.
Pistol. The dragun makes a Pistol attack.
Wing Attack (Costs 2 Actions). The dragun beats its wings. Each creature within 15 feet of the dragun must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. All creatures within a 20-foot cube in front of the dragun must then makde a DC 24 Dexterity saving throw or take 14 (4d6) fire damage. The dragun can then fly up to half its flying speed.

The dragun is a powerful creature hailing from the Gungeon. Created in the catastrophe known as the Great Bullet, it wields a pair of pistols, eschewing the more primitive bite and claw attacks used by typical dragons, and its breath manifests as a wave of molten bullets. It is highly agile and dexterous for a dragon, able to move quickly as to better fire its weapons.

Hoarders. Like most dragons, the dragun hoards a massive pile of treasure. It prefers to rest by this treasure, awakening only to eliminate intruders. Sages have wondered how it gets its sustenance, with some believing it eats intruders and others believing that it eats its gold. They are avaricious yet lazy, both desiring treasure yet not wanting to leave their lairs. As such, they may send minions like bullet kin out to gather money for them.

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