Anamesa (5e Race)
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Anamesa (ANA-may-sa) look like normal humanoids, with the exception of brightly colored eyes that always stand out. Despite their appearance, they are not of this realm and not of this planar system. For lack of better terms, an Anamesa's consciousness originates from a different dimension. No matter where they are, something simply doesn't click.
Anamesa often feel like strangers in their own bodies, because whatever body they inhabit is not actually theirs. While their mind comes from a certain realm, their body resides in another, causing a disconnect. Some Anamesa are born into their bodies, while others wake up one day in a different body, in a different place, with no memory of their past life - the only clue being a constant feeling of not belonging. Most Anamesa never realize its true cause and live entire lives while this anxiety hangs over their heads. Most also have a pervasive longing to go home, even though they don't know what that entails.
Anamesa can inhabit any humanoid body, from human to elf to orc and everything in between. Although your physical race can differ, you gain no benefit from whatever you may choose. However, you should still consider your physical race and the society you originate from when deciding factors such as your extra language.
Society and Strangeness
Anamesa do not have a collective society, as they're extremely rare (it's nearly impossible for more than one to exist at once). Rather, it's their interaction with the society they come into. Though Anamesa differ in personality just like any other race, something about them just seems off, regardless of who you ask. This can greatly impact their social standing, for better or for worse, or not at all. When creating your Anamesa, consider how their perpetual aura of strangeness affects their interactions with strangers and people from their hometown alike. This strangeness can manifest in various ways, such as constant paranoia, a never ending smile, or the way they always seem to just barely hover above the ground, but the possibilities are endless. Be as creative as you like. Also, consider the relationship your Anamesa has with their disconnect from this realm. Are they outraged that they can never belong? Do they take this as a challenge to find wherever home may reside? Or is it more of an itching at the back of the mind that's best left ignored? Again, there are endless opportunities for creativity.
Humanoids whose consciousness is divided between this realm and the next.
Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Age. Your lifespan is the same as your physical race.
Alignment. The few Anamesa that have existed vary across alignments.
Size. Your size is the same as your physical race which must be either Small or Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Your disconnect has odd side effects. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Peculiar Origin. Your creature type is both aberration and humanoid.
Otherworldly Presence. You have an aura that others cannot place. You have advantage on Charisma (Intimidation) checks against humanoids.
Visceral Disconnect. After completing a long rest, roll percentile dice. On a 1-94, nothing happens. On a 95-100, you are struck with painful convulsions for 1d6 rounds (1 round = 6 seconds) along your entire body, a result of your mental disconnect. You are considered stunned. If someone were to touch you during this time, their hand would phase through your form as if you were air until the convulsions stop.
Languages. You can speak, read, and write Common and one other language of your choice. This other language is typically the language that your physical race speaks.