Allosaurus Shikigami (Jujutsu Kaisen Supplement)

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Allosaurus Shikigami[edit]

Large monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 247 (15d12 + 150)
Speed 100 ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 20 (+5) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +8, Con +9
Skills Acrobatics +10
Senses passive Perception 11
Languages understands it's master's languages but can't speak.
Challenge 10 (5,900 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Strong Body. The shikigami will reduce all damage but psychic or thunder by 5, although cursed attacks or magic can bypass through it.

Magical Weapons. The Shikigami's attacks are considered magical

50 metres in 3 seconds!. The shikigami has 2 reactions.

ACTIONS

Multiattack. The Shikigami makes two bite attacks

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12+7) piercing damage. On a critical this attack inflicts the bleeding condition

Speed Slice. The shikigami charges in a straight line towards its target. The shikigami attacks in a line equal to 1/10 of its movement speed, all creatures on this line must make a DC 16 Dexterity saving throw or take 27(6d6 +6) slashing damage.

REACTIONS

Untraceable Speed.

  • As a reaction to passing a saving throw or an attack roll being made against it, the shikigami may move up to half of its speed in a direction of its choice. This movement cannot be used to exit domains. If this movement would cause the shikigami to leave the area targeted by an attack roll it's reacting to it may roll a Acrobatics check to attempt to fully dodge. The shikigami rolls against the attack roll, causing the attack to miss regardless of its armor class if its Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though the shikigami still moves as normal. This roll automatically fails if the attack was a critical hit, unless the shikigami is 10 or more CR above the attacker’s level. If the shikigami fails this roll by no more than 3 against an attack targeting one of its limbs with the Limb System then though it can’t fully dodge it may change which limb is targeted. In the case of a saving throw it is unaffected by the saving throw if it moves out of the area of effect.
  • The shikigami can make one bite attack as a reaction if it moved into range of a creature or a creature enters its range. It can only do this once per creature per round.

Feats.

Athlete History, Strong Body, 50 meters in 3 seconds! ,Untraceable Speed.


Not Canon. The shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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