Allegiance (5e Creature)

From D&D Wiki

Jump to: navigation, search

Allegiance[edit]

Large celestial (principality), lawful good


Armor Class 20 (natural armor)
Hit Points 115 (11d10 + 55)
Speed 50 ft.


STR DEX CON INT WIS CHA
23 (+6) 11 (+0) 20 (+5) 14 (+2) 17 (+3) 16 (+3)

Saving Throws Wis +7, Cha +7
Skills Athletics +10, Insight +7, Perception +7
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 17
Languages Celestial, telepathy 60 ft.
Challenge 9 (5000 XP)


Angelic Burning Weapons. The allegiance's weapon attacks are magical. When the allegiance hits with any weapon, the weapon deals an extra 2d6 fire damage and 2d6 radiant damage (included in the attack).

Innate Spellcasting. The allegiance's spellcasting ability is Charisma (spell save DC 15). The allegiance can innately cast the following spells, requiring no material components.

At will: detect evil and good
3/day each: bless, flame strike
1/day each: commune

Sure-Footed. The allegiance has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Magic Resistance. The allegiance has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The allegiance makes two attacks: one with its divine greatsword and one with its hooves.

Divine Zweihander. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 7 (2d6) fire damage and 7 (2d6) radiant damage.

Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Radiant Shards (Recharge 5-6). The allegiance creates six glowing darts of magical force. Each shard hits a creature of the allegaince's choice that it can see within 120 feet. Each shard deals 7 (2d4+2) radiant damage to its target. The shards all strike simultaneously, and the allegiance can direct them to hit one creature or several.


Allegiance_Card.jpg
Allegiance (Source)

Allegiance belongs to the principalities, ranked seventh in the angelic hierarchy and part of the third sphere. While third sphere angels are the most common type encountered in the physical realm, allegiance, clad in solid gold armor, appears only during times of strife between the celestial plane and the human world, in order to purge the armies of evil spirits.
     Legends exist of allegiance appearing before the kings of feudal nations who have prayed for the emergence of a hero; however, there are also stories of allegiance seeing through the evil in these kings' hearts and instantly reducing their thrones to rubble.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bayonetta franchise, and/or include content directly affiliated with and/or owned by Sega. D&D Wiki neither claims nor implies any rights to Bayonetta copyrights, trademarks, or logos, nor any owned by Sega. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: