Alice's Vorpal Sword (5e Equipment)

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Wondrous item (longsword), artifact (requires attunement)

There have been many vorpal weapons forged across space and time. Some becoming nameless items that sit forever in a dragon's hoard, while others make legends of their own. This one however, is the original. No one knows just how this weapon came into existence, since it is said to have come from a dream. But, who are we to decide what is a dream and what is reality? What is sane, and what is mad?

True Vorpal Weapon. In addition to functioning as a Vorpal Sword, the sword ignores resistance to slashing damage, treating immunity as resistance, and deals an extra 1d10 slashing damage.

Hero's Perfect Blade. When you attune to the sword, you become proficient with it and can wield it regardless of your weapon restrictions.

Shifting Dreams. As a bonus action, you can shift the sword into any other type of weapon that deals slashing damage.

Off With Their Heads!. The sword's beheading effect now activates on a natural roll of 19 or 20.

Mad is Sane. While attuned to the sword, you can't be charmed or frightened.
Destroying the Alice's Vorpal Sword. While the sword remains in Wonderland it is utterly indestructible, and will only cease to be if Wonderland vanishes. Once in reality however, the sword will shatter and turn to dust if used to behead Alice herself.

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