Alghoul (5e Creature)

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Medium undead, chaotic evil


Armor Class 14 (Natural Armor)
Hit Points 40 (5d8)
Speed 35


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 10 (+0) 12 (+1) 11 (+0) 6 (-2)

Saving Throws str+3
Damage Vulnerabilities Silver
Damage Immunities Poison
Condition Immunities Poisoned
Senses passive Perception 11, Darkvision 60 ft.
Languages
Challenge 1/2 (100 XP)


Feature Name. Ghouls Rage Feature description The Alghoul will bite an enemy for 1d6 damage, as well as replenishing 1d6 hit points.

ACTIONS

Pounce Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 2) slashing damage.

Claw Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) piercing damage.

Spines Melee Weapon Attack: +4 to hit, reach 5 ft. radius, AoE. Hit: 6 (2d6 + 3) piercing damage.


Creature Tactics

Alghouls, while many can be found alone, many more can be found within packs of normal Ghouls, leading them and using them to their advantage. They will generally try to have the normal Ghouls distract you, while sneaking up behind and pouncing.

Whilst alone, the Alghoul will stay moving. They are swift creatures, and dangerous, even alone. They will stay moving, and use their spines to their advantage, luring multiple enemies in before releasing them.



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