Alcremie (5e Race)
From D&D Wiki
|A happy Alcremie|
Alcremie is a vaguely anthropoid Pokémon with a body composed of whipped cream. Its head resembles several dollops of whipped cream styled like hair, with a large crowning dollop flanked by two loop-like "bangs." Each of these bangs is topped with either a strawberry, blueberries, clovers, or several varieties of candy, depending on which of these sweet toppings the Alcremie was given to hold as a Milcery when evolving. Alcremies' lower body is similarly composed of two dollops of whipped cream resembling a robe or a dress. It has two stout arms with three fingers each extending between the dollops of its body.
The flavor and color of an Alcremie are wildly variable and dependent on the time of day, direction, and duration for which it was swirled while it was a Milcery. Their only known flavors are: Vanilla Cream, Ruby Cream, Caramel Swirl, Ruby Swirl, Matcha Cream, Salted Cream, Lemon Cream, Mint Cream, and the rare Rainbow Swirl. An Alcremies' flavor affects the color of its body, which can be any of several pastel shades. Its eye color matches the color of its sweet.
Interestingly, on rare occasions, a Milcery may develop into an Alcremie with a dark grey coloring. These Alcremies are even rarer than the Rainbow Swirls and don't have a unique flavor, but can be any of the previously mentioned flavors. Because there is no indication of what flavor they actually are, these Alcremies are unofficially known as "Mystery Flavor".
Alcremie, along their Milcery young, were first discovered and are currently only known to inhabit the Galar region. Supposedly, Milceries are born from sweet smelling particles in the air which somehow form a creamy body for it. This body looks like a droplet of cream with 6 protrusions on it's head and two small arms. Though it is unknown how these creatures were originally created or when they were first seen, a common story is that a pastry chef used druidic magic to enhance his desserts.
When a Milcery obtains a sweet and spins around, it evolves into an Alcremie. These creamie cuties can secrete creme from their hands. The happier they are, the sweeter and richer the cream tastes. They often treat people they share a strong bond with to berries mixed with their cream. Such is the deliciousness of their cream that it is said that the aforementioned pastry chef became renowned all over Galar for his work when he mixed his Alcremie's cream into his desserts. Despite the fact that many creatures consume Alcremies, they do have a defense mechanism - their creamy bodies stiffen upon impact which results in a harder cream the harder the impact.
Alcremies tend to get along with most any other creature. Unfortunately, due to how sweet they taste, they often find themselves on the dessert plate of those same creatures. Ones that avoid finding themselves on the business end of someone's eating utensils often find work in the food service industry. It is even said that if a cafe or patisserie is visited by a Milcery or an Alcremie, that establishment will be blessed with good fortune and success.
All Alcremies are female and thus have female names. Their names are usually Sylvan and usually refer to colors, flavors, or desserts.
Tiny and adorable fey oozes that secrete a sweet, delicious cream.
Ability Score Increase. Your Constitution, Wisdom, Charisma scores each increase by 1.
Age. Alcremies mature after 4 years of age, but it is unknown long an Alcremie lives for as most perish from being eaten rather than old age.
Alignment. Alcremies are usually good natured.
Size. Alcremies stand on average at 1 foot tall. Your size is Tiny.
Speed. Your base walking speed is 25 feet.
Fey Ooze. Your creature type is considered to be both fey and ooze, rather than humanoid.
Fairy Skin. You have advantage on saving throws against being charmed, and magic can't put you to sleep. However, you have disadvantage on saving throws against poison and vulnerability to poison damage.
Sweet Veil. You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Hardening Cream. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Decorate. When you reach 3rd level, you can cast the bless spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Sylvan
Random Height and Weight
|1′ 0''||+1d4||1 lb.||× 1 lb.|
*Height = base height + height modifier