Aknurák (3.5e Deity)
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Lord of the Desert, God of the Aknari, Jackal Prince
|Home Plane:||The Outlands|
|Portfolio:||Aknari, Deserts, Heat, Oases, Sand, Summer, and Thirst|
|Clergy Alignments:||LG, NG, CG, LN, N, CN, LE, NE, CE|
|Domains:||Sand, Summer, Thirst|
He was wears a black kilt, with a ruby collar.
Aknurák wishes for all to fear and respect the desert's power and might. To those who heed his message, he bestows the gift of safe travels through his domain. the fools who refuse Aknurák's warning are met with an untimely demise at the hands of the Waste.
Clergy and Temples
Aknurák clergy preach his message of respecting the desert. Though he is the only god of the Aknari, Aknurák has very few temples. At most, he may receive a gilded town shrine, but usually he only has a small alter in each Aknari home.
Ranger 20/ Druid 20
Divine Rank: 16
Hit Dice: 20d8+280 (Outsider) plus 20d8+280 (Rgr) plus 20d8+280 (Drd) (1,360)
Initiative: +11 (+11 Dex)
AC: 66 (+11 Dex, +16 divine, +26 natural, +13 deflection)
Attacks*: +18 Gold Desiccating Burst Flaming Burst Keen Speed Vorpal khopesh
- +100/+100/+95/+90/+85 melee;
- or by spell +77 melee touch or
- +82 ranged touch *Always receives a 20
- on attack rolls; roll die to check for critical hit.
Damage*: +18 Gold Desiccating Burst Flaming Burst Keen Speed Vorpal khopesh
- 2d6+29/17-20; or by spell *Always does maximum damage.
- (khopesh 41 points)
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves*: Fort: 82, Ref: 67, Will: 73. *Always receives a 20 on saves.
Abilities: Str 22, Dex 32, Con 39, Int 27, Wis 44, Cha 36.
Skills*: *Always receives a 20 on checks.
Divine Immunities: Ability damage, ability drain, acid, cold,
- death effects, disease, disintegration, electricity, energy drain,
- mind-affecting effects, paralysis, poison, sleep, stunning,
- transmutation, imprisonment, banishment.
Salient Divine Abilities:
Ranger Spells/Day: 8/7/7/7; base DC = 27 + spell level.
Druid Spells/Day: 6/10/9/9/9/9/7/7/7/7; base DC = 27 + spell level.
Other Divine Abilities
As a greater deity, Aknurák automatically receives the best
possible result on any die roll he makes (including attack
rolls, damage, checks, and saves). He is immortal.
Create Magic Items: