Ajin (5e Creature)
Ajin[edit]
Medium aberration, neutral Armor Class 16 (natural armor)
Skills Intimidation +3, Perception +3 Amorphous. The ajin can move through a space as narrow as 1 inch wide without squeezing. Invisibility. The ajin is invisible until it makes an attack, causing it to become visible until the start of its next turn. Immutable Form. The ajin is immune to any spell or effect that would alter its form. Magic Weapons. The ajin's weapon attacks are magical. ACTIONSMultiattack. The ajin makes two attacks with its claws. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn. Paralyzing Scream (Recharge 5-6). The ajin unleashes a scream that seizes the nervous system. Each creature within 20 feet of the ajin must succeed on a DC 15 Constitution saving throw or become paralyzed for 1 minute. A paralyzed creature can repeat this saving throw at the start of each of its turns, ending the effect on itself on a success.
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An ajin is a creature that cannot be seen or heard by all creatures and humanoids except those that own one. Some ajin simply do whatever they want, while other owners can command their ajin properly and share their ajin's field of vision and command it to attack targets. Some ajin are reckless and attack anyone in their immediate vicinity. |
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