Ajin (5e Creature)

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Ajin[edit]

Medium aberration, neutral


Armor Class 16 (natural armor)
Hit Points 76 (9d8 + 36)
Speed 50 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 18 (+4) 7 (-2) 10 (+0) 10 (+0)

Skills Intimidation +3, Perception +3
Proficiency Bonus +3
Damage Vulnerabilities cold
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 13
Languages the languages of its owner
Challenge 6 (2,300 XP)


Amorphous. The ajin can move through a space as narrow as 1 inch wide without squeezing.

Invisibility. The ajin is invisible until it makes an attack, causing it to become visible until the start of its next turn.

Immutable Form. The ajin is immune to any spell or effect that would alter its form.

Magic Weapons. The ajin's weapon attacks are magical.

ACTIONS

Multiattack. The ajin makes two attacks with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.

Paralyzing Scream (Recharge 5-6). The ajin unleashes a scream that seizes the nervous system. Each creature within 20 feet of the ajin must succeed on a DC 15 Constitution saving throw or become paralyzed for 1 minute. A paralyzed creature can repeat this saving throw at the start of each of its turns, ending the effect on itself on a success.


Ajin-WP16-O.jpg
An ajin, drawn by Gamon Sakurai

An ajin is a creature that cannot be seen or heard by all creatures and humanoids except those that own one. Some ajin simply do whatever they want, while other owners can command their ajin properly and share their ajin's field of vision and command it to attack targets. Some ajin are reckless and attack anyone in their immediate vicinity.
Ajin also seem to have a will of their own and are shown to be quite intelligent. Ajin often mimic the core personality of their owner. Ajin can also mimic their owner's speech. However, there are also cases where ajin are left to their own will due to their host's negligence in controlling them or failure to do so. One case included a farmer who left their ajin to its own will, and it eventually taught itself things such as farming. If left alone for too long, they become much harder to control.
When two ajins' heads make contact, the memories of the owners that own them also collide, resulting in a brief moment where their respective hosts can see a memory from the other owner. During this collision, they also trade their mental states, such as fear.

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