Air Orb (5e Creature)
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Small elemental, neutral
Armor Class 16
Proficiency Bonus +2
Evasion. If the orb is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the orb instead takes no damage if it succeeds on the saving throw and half damage if it fails.
Innate Spellcasting (1/Day). The orb can innately cast gust of wind (spell save DC 12), requiring no material components. Its innate spellcasting ability is Charisma.
Slam. Melee Spell Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
A tightly bound orb of elemental air, an air orb sounds like a light breeze when in motion. Its body is an ephemeral mass of wind, and is easily broken apart, dispersing the orb. It can summon strong winds, and it moves very quickly.
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