Aelar the Destroyer (5e Creature)

From D&D Wiki

Jump to: navigation, search

Design Note: This creature existed previously and no longer exists, as he is dead (ok, he is actually an archlich now). Unless your campaign is set in the past, remember that this creature does not exist to be fought, and don't use it.

Aelar the Destroyer[edit]

Medium humanoid (elf), neutral evil


Armor Class 18 (strange arcane thing)
Hit Points 924 (88d8 + 528)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 22 (+6) 29 (+9) 23 (+6) 27 (+8)

Saving Throws Dex +14, Con +16, Int +19
Skills Arcana +29, Intimidation +18, Perception +16
Damage Resistances acid; damage from magic
Damage Immunities cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, paralyzed, petrified, poisoned
Senses passive Perception 26
Languages all
Challenge 34 (245,000 XP)


Limited Magic Immunity. Aelar is immune to spells of 4th level or lower, and has advantage on saving throws against all other magical effects, including spells of 5th level and higher.

Spellcasting. Aelar is a 31st level spellcaster. His spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). Aelar can cast any spell of the appropriate level using his spell slots, and has 4 1st-level slots, 4 second-level slots, 3 3rd-level, 4th-level, 5th-level, 6th-level, and 7th-level slots, 2 8th-level, 9th-level, 10th-level, and 11th-level slots, and 1 slot each for 12th, 13th, 14th, 15th, and 16th levels.

Legendary Resistance (5/day). If Aelar fails a saving throw, hw can choose to succeed instead.

ACTIONS

Staff of Shayde. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 9) bludgeoning damage plus another 14 (1d10 + 9) bludgeoning damage plus 17 (5d6) force damage. A creature hit by the staff of shayde must succeed on a DC 27 Constitution saving throw or be paralyzed until it's next turn.

Arcane Beam. Ranged Spell Attack: +19 to hit, range 500 ft., one target. Hit: 27 (6d8) force damage.


LEGENDARY ACTIONS

The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Cantrip. Aelar casts a cantrip.

Attack. Aelar attacks with the staff of shayde


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: