Aegis (5e Creature)

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Large construct, neutral

Armor Class 25 (natural armor)
Hit Points 420 (40d10 + 200)
Speed 50 ft.

30 (+10) 25 (+7) 20 (+5) 13 (+1) 13 (+1) 19 (+4)

Saving Throws Str +19, Dex +16, Con +14
Skills Athletics +19, History +10, Religion +10
Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks that are adamantine
Damage Immunities poison, psychic; bludgeoning, piercing and slashing damage from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses truesight 60 ft., passive Perception 11
Languages the languages of its creator
Challenge 29 (135,000 XP)

Adamantine Body. If the aegis is hit with a critical hit, it is instead treated as a normal hit.

Innate Spellcasting. The aegis' innate spellcasting ability is Charisma (spell save DC 21). The aegis can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect thoughts, discern lies
3/day each: disintegrate, slow

Magic Resistance. The aegis has advantage on saving throws against spells and other magical effects.

Magic Weapons. The aegis' weapon attacks are magical.

Regeneration. The aegis regains 50 hit points at the start of its turn if it has at least 1 hit point.

Weapon Expertise. The aegis adds its proficiency modifier to damage rolls (included in the attacks).


Multiattack. The aegis makes four attacks: two with its scimitars and two with its shortswords.

Scimitar. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 26 (2d6 + 19) slashing damage.

Shortsword. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 26 (2d6 + 19) piercing damage

An aegis tomb warden.

An aegis is an ancient construct encased in a carefully wrought, ornate shell, with four fearsomely quick arms holding large curved swords stained with the blood of unworthy adventurers. Behind a seemingly thoughtless facade of smoothly hewn stone lurks a cunning intellect.
Aeges are ancient war machines and tomb guardians from a long-forgotten age. They stand 15 feet tall and weigh 16,000 pounds.
When the defilement of the place they guard wakes them from their slumber, aeges attack the perpetrators with single-minded fury. They are built for close combat, mauling their enemies with an endless flurry of blades. Aeges standardly carry two scimitars and two shortswords. Some aeges have been instructed by their former masters to present adventurers with riddles or puzzles to prove their worthiness in certain faculties or aspects of life like wisdom, prudence, charity, kindness or faith. Other aeges might only let certain races of creatures, certain unique individuals, or creatures of a certain alignment pass. Although failure to solve these riddles does not necessarily cause the aegis to start attacking, trying to force entry into the chambers beyond it will certainly cause a battle. Despite this, most aeges will not pursue those who escape their lairs unless they have taken something with them.

Constructed Nature. An aegis doesn't require air, food, drink, or sleep.

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