Aefling (5e Race)
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Aeflings are a seemingly impossible creation, bearing both Celestial and Infernal blood. The birth of these supernatural hybrids is exceptionally uncommon and taboo. As with most half-bloods, Aeflings endure hate from Celestials and Infernals alike. Their unique blood garners them unusual abilities beyond that of most mortals. As such, Aeflings are among the most dangerous creatures one could face. Typically, Aeflings keep to themselves, although a few admirable exceptions become adventurers. Those that follow this path are likely to become noteworthy heroes/villains. The duality of an Aefling's bloodline is astoundingly useful in combat and when researching the occult. The Aefling race is a compelling choice for players looking to play something similar to Half-Elves.
Aeflings are usually a grotesque mix between an angel and a lesser devil, normally an imp or bone devil.
Aeflins, depending on their nature, will either choose an infernal or celestial name. For such, use the Aasimar and Tiefling name charts in the Players Handbook and Volo's Guide to Monsters.
With the blood of angels and devils fighting for dominance, Aeflings have the following traits
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Age. Aeflings reach maturity around the same time as humans, but can live to be over 180 years old.
Alignment. Aeflings tend towards the extremes of good and evil, compelled by one side of their blood.
Size. "Aeflings vary tremendously in size, ranging from a tiny foot and a half to well over 7 feet tall. Your size is Small or Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Infernal and Celestial Resistance. You are resistant to radiant and necrotic damage
Hand of Health. You call upon your celestial blood to heal wounds. As an action, you can touch someone and restore a number of hit points equal to your level. You can use this ability once per long rest.
Hand of Fire. You call upon your infernal blood to harm. As an action, you touch someone and deal 1d6 fire damage to them. You can use this ability once per long rest.
Languages. You can speak, read, and write Common, Infernal, and Celestial.
Random Height and Weight
|1′ 6''||+2d20||50 lb.||× (2) lb.|
*Height = base height + height modifier
Solgardner (talk) 17:13, 13 November 2022 (MST)
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