Adult Blue Inferno Dragon (5e Creature)
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Adult Blue Inferno Dragon
Huge dragon, lawful good
Saving Throws Dex +8, Con +13, Wis +10, Cha +8
Fire Sense. The dragon knows the location of any fire that is within 150 feet of it.
Fire Form. The dragon can use its 3 of its master's fire points to become resistance to bludgeoning, piercing, and slashing from nonmagical attacks
Fire Flare. Whenever the weather around the dragon's location is sunny, its fire-based attacks deal an extra 5 (2d4) fire damage.
Fire Blaze. The dragon can use 2 of its master's fire points to choose one creature it can see within 30 feet of it. The target must succeed on a Dexterity saving throw or catch fire, dealing 14 (4d6) fire damage, and igniting the creature, which will take an extra 5 (2d4) fire damage at the start of each of its turns, until a creature uses an action to douse the ignited creature.
Eternal Flame. When the dragon would be killed the Inferno can use 15 fire points to instead have it turn it to blue flames and have it come back to life with half its hit points. When revived in such a manner, the dragon gains immunity to nonmagical bludgeoning, piercing, and slashing damage, and when it is dealt fire damage, it takes no damage, and instead regains hit points equal to the fire damage that would be dealt to it.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) fire damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
Protector. When its master takes damage the dragon can move half its speed towards its master. If they are within 40 feet of each other the dragon turns into a pillar of flame and appears next to its master.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
This form of the dragon is a manifestation of the true power of Inferno it is the protector of the great flame and embodiment of blue fire and will stop at nothing to protect its master.