Adult Blue Inferno Dragon (5e Creature)
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Adult Blue Inferno Dragon
huge dragon, lawful good
Saving Throws Dex +8, Con +13, Wis +8, Cha +13
Fire Sense The dragon knows any location any fire that is within 150ft of it
Fire Form The dragon can use its 3 of its masters Flame points to become resistance to bludgeoning, piercing, and slashing from nonmagical attacks
Fire flare Whenever the weather around the dragon's location is sunny, the dragon's fire based attacks deal an extra 2d4 fire damage.
Fire Blaze The Dragon can use 2 of its masters Fire points to choose 1 creature. the chosen creature must succeed a Dexterity saving throw or catch fire, dealing 4d6 fire damage, and igniting the creature, which will take an extra 2d4 fire damage at the start of each of its turns, until a creature uses an action to douse the ignited creature.
Eternal Flame When the Dragon would be killed the Inferno can use 15 Flame Points to instead have it turn it to blue flames and have it come back to life with half its hit points. when revived in such a manner, the dragon gains immunity to nonmagical bludgeoning, piercing, and slashing damage, and when it is dealt fire damage, it takes no damage, and instead heals any fire damage that would be dealt to it.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) fire damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
Protector when its master takes damage the Dragon can move half its fly or land speed towards its master.If they are within 40 ft of each other the Dragon turns into a pillar of flame and appears next to its master.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
This form of the dragon is a manifestation of the true power of Inferno it is the protector of the great flame and embodiment of blue fire and will stop at nothing to protect its master.