Adult Blue Inferno Dragon (5e Creature)

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Adult Blue Inferno Dragon[edit]

huge dragon, lawful good


Armor Class 19 (natural armor)
Hit Points 256 (19d12+133)
Speed 40ft


STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 25 (+7) 16 (+3) 19 (+4) 14 (+2)

Saving Throws Dex +8, Con +13, Wis +8, Cha +13
Skills Perception +13, Stealth +6
Damage Immunities Fire, Cold
Senses passive Perception X
Languages Common, Draconic
Challenge 17 (18,000 XP)


Fire Sense Feature description The dragon know's any location a fire that is 60ft around it

Fire Form Feature description the dragon can use its 3 of its masters Flame points to become resistance to bludgeoning, piercing, and slashing from nonmagical attacks

Fire flare Feature description The dragon whenever it is sunny can deal can have all fire based spells deal an extra 5 damage.

Fire Blaze Feature description The Dragon can use 2 of its masters Fire points to choose 1 creature.the chosen creature must succeed a Dexterity saving throw or catch fire deal 1d6 fire damage Eternal FlameFeature description When the Dragon would be killed the Inferno can use 15 Flame Points to instead have it turn it to blue flames and have it come back to life with half its hit points.

ACTIONS

Multiattack:

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

REACTIONS

Protector when its master takes damage the Dragon can move half its fly or land speed towards its master.If they are within 40 ft of each other the Dragon turns into a pillar of flame and appears next to its master.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

This form of the dragon is a manifestation of the true power of Inferno it is the protector of the great flame and embodiment of blue fire and will stop at nothing to protect its master.



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