Adomorn's Barrier (5e Trap)

From D&D Wiki

Jump to: navigation, search

Adomorn's Barrier[edit]

Magical Trap

This hovering metal bulwark has strong hints of its fine elven origins in its design, featuring flowing accents and a slim profile.

Adomorn's barrier counts as a Medium construct with traits given below. It acts on initiative count 15 (losing ties); on its turn, it takes no actions unless commanded to move. When it reaches 0 hit points, it falls to the floor and becomes inert, losing its magical power.

The barrier's creator or owner can command the barrier to fly up to 20 feet in any direction the commander can see.

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 33
Speed 20 flying (hover)

11 (+0) 16 (+3) 15 (+2) 3 (-4) 3 (-4) 2 (-4)

Damage Resistances acid, lightning, necrotic
Damage Immunities psychic, poison
Condition Immunities blinded, charmed, deafened, exhuastion, frightened, paralyzed, petrified, poisoned, stunned
Challenge 1/4 (50 XP)

Antimagic Susceptibility. Adomorn's barrier is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the barrier must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Resilient. Adomorn's barrier has advantage on saving throws against spells.

Elemental Resistance. Whenever Adomorn's Barrier takes magical damage of any type, it gains resistance to that damage type for one minute.

Cover. Adomorn's barrier grants three-quarters cover to creatures that are adjacent to it.

(0 votes)

Back to Main Page5e HomebrewTraps

Home of user-generated,
homebrew pages!