Adamantine Shelled Warbot (5e Creature)
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Adamantine Shelled Warbot
Medium construct, unaligned
Damage Resistances Lightning
Immutable Form. The warbot is immune to any spell or effect that would alter its form.
Magic Resistance. The warbot has advantage on saving throws against spells and other magical effects.
Heavy Beyond Reason. The warbot counts as Huge for determining its carrying capacity and the weight it can push, drag, or lift, as well as its own weight.
Mekhaus Loyalty. Warbot is immune to all effects that assume control over others in any way.
Adamantine Armor. Any critical hit against warbot becomes a normal hit.
"Piece of Adamantine Shit". At he start of each turn, roll a d20. On 1 warbot does not take any actions or reactions for the rest of turn, buzzling loudly. Roll another d20. On 1 warbot is broken and will not move unless repaired. Roll another d20. On 1 warbot goes rouge(if not already rouge), reactivates and attacks everything in sight.
Multiattack. The warbot makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 4) bluedgoning damage.
Adamantine Shelled Warbots are special toys of god Aeris Mekhaus, send where battle data is needed, and no expenses are acceptable. Not very mobile or strong, but almost imposible to destroy, warbots excel in battles for attrition with abundance of weak enemies, walking away usually unscathed. However, their adamantine armor, being a magical metal, interferes with their central processing system, leading to malfunctions or even going rouge. If such one escapes and gets to prime material plane, destruction caused by it can be tragical before being put down.