Adamantine Assassin (5e Creature)

From D&D Wiki

Jump to: navigation, search

Adamantine Assassin[edit]

Medium construct, unaligned

Armor Class 22 (natural armour)
Hit Points 200 (20d12+70)
Speed 40 ft.

20 (+5) 24 (+7) 20 (+5) 3 (-4) 5 (-3) 1 (-5)

Saving Throws Dexterity +12
Skills Perception +10, Survival +8, Stealth +12
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 20
Languages understands the languages of its creator, but can't speak
Challenge 16 (15,000 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Gouge. Whenever the Adamantine Assassin hits with any finesse melee weapon that deals piercing or slashing damage the target takes an additional 15 (3d8) slashing damage.

Relentless Tracker. The Adamantine Assassin has advantage on survival and perception checks used to find other creatures.


Multiattack. The golem makes 3 melee attacks.

Rapier Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) piercing damage.

An Adamantine Assassin is the perfect tool for military scouting, political assassinations, bodygaurding, and general combat. Its relatively small and durable frame make it both a nightmare to chase down and kill while its extreme precision make it extremely effective at combat. The only drawback to the Adamantine Assassin is how costly it is, both in terms of the materials and magic required to produce one. Constructed Nature. An Adamantine Assassin doesn't require air, food, drink, or sleep.

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors