Abyssal Minotaur (5e Race)
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In the dark forests, trees ripped from the ground and the smell of dead bodies linger in the moist night air. Your heart thumps as the ground shakes with every step this monster takes toward you after killing the bandits that tried to rob you. You watch as its back fades into the forest as if it was a dream.
Abyssal Minotaurs have hard hide covering their entire bodies and sharp horns on their head. They’re hide can range from black to brown, white, or even spots. These muscle bound humanoid creatures have tails and hooves instead of feet and a cow head.
Minotaurs are rare creatures that have resided and protected mazes for eons. Abyssal Minotaurs come from an outcast Minotaur that was exiled into the abyss and after years of living in the dark corners and being hunted by larger creatures was able to escape the abyss and formed this subrace of Minotaurs.
Abyssal Minotaurs are pack creatures that live in the hidden underground cities. Duals to the death are common place and exiled Minotaurs have their horns cut off before being sent to the surface and banned from returning. Despite the brawn of this race they are very intelligent but very rarely are the wise making finding a spell caster among them rare. Abyssal Minotaurs are ruled by the strongest member of the clan and is decided through fights to the death with the only weapons allowed are horns.
Abyssal Minotaurs are named with a single name and a tattoo o their body to signify what clan they are from.
Male: Abaddon,Dade,Rancore,Gilgamesh, ect
Female:Anwir,Arioch,Eligor, Nàli, ect
Abyssal Minotaur Traits
Huge humanoid monsters with tails hooves and cow heads.
Ability Score Increase. Your strength score increases by 2 and your constitution score increases by 1.
Age. Abyssal Minotaurs mature at the age of 18 and live for 200 years. Most die before they reach the age of 50.
Alignment. The abyss changed the neutral Minotaur into a violent, hostile creature. As such the tend to be on the evil side.
Size. Speed. Your base walking speed is 35 feet.
Darkvision. The dark abyss has altered your eyesight to better survive. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.-->
Labyrinthine Recall.. You were born in a labyrinth and have learned early on how to find your way home. You can perfectly recall any path you have traveled.
Horned being. You are never unarmed. Your horns are a melee weapon that deals 1d4 piercing damage, and you are proficient with your horns. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Natural hide. Your skin is a tough hide that gives you natural defence even when you don’t wear anything. AC is egaual to 10 + your constitution modifier + Strength modifier
Siege Monster. Born with a knack for destruction and hard skin you have advantages when attacking buildings. You deal double damage to structures.
Languages. You can speak, read, and write Common and abyssal