Abyssal Dragon (5e Creature)

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Abyssal Dragon[edit]

Huge dragon, chaotic evil


Armor Class 20 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., fly 60 ft.


STR DEX CON INT WIS CHA
24 (+7) 15 (+2) 20 (+5) 16 (+3) 23 (+6) 16 (+3)

Saving Throws Dex +7, Int +8, Wis +11, Cha +8
Skills Insight +11, Intimidation +8, Perception +11
Damage Immunities acid, fire, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 21
Languages Abyssal, Common, Draconic, Infernal
Challenge 16 (15,000 XP)


Legendary Resistance (2/Day). If the abyssal dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The abyssal dragon makes three attacks: one with its bite, one with its claw, and one with its tail.

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (5d8 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 25 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet in a straight line away from the abyssal dragon and knocked prone.

Abyssal Breath (Recharge 5-6). The abyssal dragon exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage and 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The abyssal dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abyssal dragon regains spent legendary actions at the start of its turn.

Attack. The abyssal dragon makes one claw attack or one tail attack.
Detect. The abyssal dragon makes a Wisdom (Perception) check.
Insanity (Costs 2 Actions). The abyssal dragon targets one creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be haunted by images of shadows and demons. When a creature haunted by these images makes an attack roll, it repeats its saving throw; on a failed save, it must target the closest creature it can see within the range of the attack. If multiple creatures are equally close, determine the target randomly. On a successful save, the effect ends for it. Otherwise, the effect lasts for 1 minute or until the creature benefits from a lesser restoration spell or similar magic.
Self Destruction (Costs 2 Actions). The abyssal dragon uses its Abyssal Breath, even if it isn't recharged. It then takes 33 (6d10) necrotic damage. This damage cannot be reduced or avoided.

The abyssal dragon is neither a living creature nor a non-living one. Rarely seen above ground, these dragons cause chaos and insanity wherever they go.


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