Abyssal Dragon (5e Creature)
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Huge dragon, chaotic evil
Saving Throws Dex +7, Int +8, Wis +11, Cha +8
Legendary Resistance (2/Day). If the abyssal dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The abyssal dragon makes three attacks: one with its bite, one with its claw, and one with its tail.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 29 (5d8 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (3d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 25 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet in a straight line away from the abyssal dragon and knocked prone.
Abyssal Breath (Recharge 5-6). The abyssal dragon exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage and 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.
The abyssal dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abyssal dragon regains spent legendary actions at the start of its turn.
Attack. The abyssal dragon makes one claw attack or one tail attack.
The abyssal dragon is neither a living creature nor a non-living one. Rarely seen above ground, these dragons cause chaos and insanity wherever they go.