Absol (5e Creature)
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Small monstrosity, any alignment
Disaster Awareness. The absol can't be surprised, and has advantage on Wisdom (Perception) checks and Dexterity saving throws.
Super Luck. The absol scores a critical hit on a 19 or 20.
Pressure. All creatures of the absol's choice within 30 feet of it have disadvantage on Constitution saving throws.
Justified. If the absol take 20 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn.
Multiattack. The absol makes one bite attack and two night slash attacks.
Night Slash Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Double Team. The absol moves so fast it appears to separate into two creatures. The absol half its speed, creating illusionary duplicates of itself. Any creatures that attempt to attack the absol has disadvantage against the absol until the start of the absol's next turn, when the effect ends.
If you see a small dog-like creature with a small nose, black face, white fur and one horn on the side of its face, you're most likely looking at an absol. These creatures may be seen as something like an angel of death, but they're more like survivalists, trying to warn people about disasters best they can. Unfortunately, people see the absol, then they see the disaster and no one can understand an absol, or there would be better press about them. They're mostly found up in the mountains, in the forests, or on the road towards a town in trouble with some natual catastrophe. If you see an absol, run in the opposite direction.