Abra (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Abra[edit]

Small aberration, any alignment


Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 10 (+0) 14 (+2) 13 (+1) 10 (+0)

Saving Throws Wis true
Skills Arcana +4
Damage Resistances psychic
Senses passive Perception 11
Languages Understands Common but doesn't speak, telepathy 30 ft.
Challenge 1/4 (50 XP)


Inner Focus. The abra has advantage on saving throws against being charmed or frightened.

ACTIONS

Psywave. Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) psychic damage.

Teleport. The abra magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


abra.jpg
An Abra Source

The abra has incredible psychic potential at its fingertips, but its attacks are weak, and it typically only uses its abilities to escape from combat. That's a different story, however, when it begins to mature and evolves into a kadabra.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: