Aarakocra Sky Lord (5e Creature)

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Aarakocra Sky Lord[edit]

Medium humanoid (aarakocra), neutral good

Armor Class 15 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 20 ft., fly 60 ft.

13 (+1) 18 (+4) 13 (+1) 14 (+2) 15 (+2) 14 (+2)

Saving Throws Dex +6
Skills Perception +6
Senses passive Perception 16
Languages Aarakocra, Auran, Common
Challenge 3 (700 XP)

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target. Furthermore, it can then use a bonus action to make one attack with its talons against the target.

Flyby. The aarakocra doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Sight. The aarakocra has advantage on Wisdom (Perception) checks that rely on sight.


Multiattack. The aarakocra makes two melee attacks: two with its scimitar or one with its scimitar and one with its talons. Alternatively, it makes two attacks with its javelins.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 11). Furthermore, the aarakocra can move half its flying speed while carrying the grappled creature, choosing to take a Drop action.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Drop. One Medium or smaller object held or creature grappled by the aarakocra is dropped from the sky and knocked prone. If a dropped target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it falls (to a maximum of 6d6). If the target is dropped at another creature, that creature must succeed on a DC 11 Dexterity saving throw or take the same damage and be knocked prone.

Aarakocra sky lord

The most powerful of the elusive aarakocra, these mighty lords are often found leading lesser birdmen to war. They speak Common as well as their natural tongue of Auran, to allow them to better communicate with their allies (or order their enemies to surrender).

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