A Bee (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Suggested Characteristics section are incomplete. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Bees[edit]

According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible. -Narrator, Bee Movie (2007)

The bee, ever a determined creature, has remained nearly unchanged in its nature and pursuit since time immemorial. This is reflected in its distinct black and yellow striped pattern, openly -- and lowdly -- stating "do not approach" with a distinctive side note of "if approached, do so with caution."

Physical Description[edit]

Bees possess six legs, which are used for crawling up and upon surfaces. They are also used for landing on and taking off from said surfaces, preferably flat ones, as it both allows for the bee to take off more easily and gives it greater ease when attempting to land.

Bees also have a pair of antennae, which are used to "taste" the air, effectively used for smelling and sensing the world around them. They posses a set of compound eyes, which allow them to see the world around them at various angles. They have a body segmented into three parts, those being the head, thorax, and abdomen (in that order, from front to end).

History[edit]

Unchanged throughout untold millennia, the bee's life is a simple yet elegant one: keep the flowers blooming, keep the honey flowing. Rinse, repeat. Now, you may be different. You may be tired of the monotony of it all. You may be seeking something greater. Or maybe you're just bored. Time will tell, won't it?

Society[edit]

Bees are assigned a singular purpose for their lives at their birth. Some are to be defenders of the hive, cultivators of their kin, to procreate with their queen, or perhaps to simply be in constant search of food in the form of flowers for the hive. The most important parts of their society is their queen and the hive as a whole. Any and all transgression towards a member of the hive is a transgression towards the hive as a whole.

Bee Names[edit]

Given the innumerable members of any given hive, names are reserved for those who have either achieved feats of great importance, those who have proven their worth to the hive, the queen's immediate guards, and the queen herself. But maybe you're different? Perhaps you have sought out your own destiny, independent of the drives of the hive?

Male Names: (Insert bee noises with masculine inflections)

Female Names: (Insert bee noises with feminine inflections)

Surname/Queen's Name/Title: Whether on-mission from the hive or leaving it behind, you may choose to associate yourself with either someone you have pledged yourself to, the namesake of your origin, a profession or position you occupy, or a name you find to be 'cool' and/or 'good.' Such examples may include: "-- Polinatress Superior," "-- Guard Captain of Queen Alafyala," or "-- of the Buzzingtons."

Bee Traits[edit]

Ability Score Increase. Your ability scores are determined by your subrace.
Age. 1 Year to 20 Years
Alignment. Bees are keepers of groves and plant life, representing a central part of nature and its maintenance. Following suit, Bees will naturally align towards Neutral. There are common misconceptions that they must be evil due to their disruptive buzzing and the ever-present potential of being stung by them. However, this is wholly instinctive in the eyes of hive preservation. A reiteration: Bees naturally align toward Neutral.
Size. You can more than reasonably fit in the palms of most creature's hands. As such, your size is Tiny.
Speed. Your base walking speed is 5 feet. Your base Flying Speed is 30 Feet
Eusocial. You are afforded a limited form of telepathy which can be used to socialize with other bees. This occurs through the use of pheromones and dance.
The Bee's Sting. You possess an unarmed attack that deals 1d4 piercing damage and 2d6 Poison damage this attack. It can be used once and is regained on a long rest. Using it again before completing a long rest will result in your taking 2d8 of necrotic damage. The necrotic damage you take as a result of using the unarmed attack granted by your The Bee's Sting feature before taking a long rest cannot be resisted.
Just a Normal Bee. Because of being a bee your health gained each level is halved. Any health applied from your Constitution modifier is unaffected by this trait.
Exoskeleton. Despite your small stature, your carapace is still quite tough. You have a natural armor of 11 plus your Dexterity modifier.
Buzzing Noise. The flight of the bee is never a silent one. While making use of your flight or flying speed you have disadvantage on D6 (5).png
Languages. You can speak, read, and write Bee

Drone[edit]

Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.
Tougher. You gain +1 hp when you level up (this is applied after your Just a Normal Bee trait).
Hive Susceptibility. Due to the nature of hive-living, you have a vulnerability to mind-altering effects. You have disadvantage on saves against being charmed.

Skirmisher[edit]

Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Buzzed. You can automatically pass a Dexterity (Acrobatics) check or Dexterity Saving throw. You can do this a number of times per long rest equal to two-thirds of your total level (rounded down; minimum 1) + 1.
Out in a Buzz. If you deem it necessary, you can make your final move to sting a creature for 1d4 piercing damage and 4d4 poison damage. You are proficient with your stinger. Doing this causes your stinger to be stuck to your target, and becoming separated from your stinger causes to you go to 0 Hit Points and you must start rolling death saving throws on your next turn.

Racial Feat[edit]

Queen[edit]

Ability Score Increase. Your Charisma score increases by 2 and your Intelligence score increases by 1 your Dexterity score decreases by 1.
Slower. You can only fly at 15 feet per round
Bee Creation.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
0′ 0'' +1d2 0 lb. × ((1d3/1000)) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

Back to Main Page5e HomebrewRaces


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bee Movie franchise, and/or include content directly affiliated with and/or owned by DreamWorks Animation. D&D Wiki neither claims nor implies any rights to Bee Movie copyrights, trademarks, or logos, nor any owned by DreamWorks Animation. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: