A.I. (5e Race)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class is intended to be used in various futuristic settings.
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A.I.[edit]

Physical Description[edit]

AI-concept-human-head-1200x632.jpg
What does it truly mean to be human?

An A.I, in its true form, is a series of algorithms. Their “bodies” are nothing more than mechanical shells meant to facilitate their survival. Those given combat forms have bodies resembling a humanoid race of their creator’s choosing, though much more metallic, while artificial assistants are simply metal chips meant to enhance a soldier. The latter can, depending on their hardware, project a hologram to represent themselves, each appearance being unique to the A.I itself. Every square inch of their bodies are more complex than a 21st century computer. When an A.I reaches the end of its lifetime, ranging from the early model’s 8 years to later the model’s 120 years, they begin to go rampant. These A.I begin to literally think themselves to death. They then enter 3 stages, each lasting about 3 weeks. These stages are melancholia, anger, and jealousy. After this, they usually “die,” loosing any cohesion in their code. On very rare occasions, they reach a fourth stage, metastability. In this stage, the A.I. can be considered truly human and functionally immortal.

History[edit]

It is difficult to pinpoint a specific originator of A.I theory as it was likely developed by a group of individuals in a restricted corporate or classified government laboratory. Production costs on A.I are expensive, buying one even more so. Once the existence of A.I was discovered by the public, numerous liberation movements began to campaign for civil rights. Very few succeeded.

Society[edit]

As there are various developers of A.I, they do not have a singular society. In certain societies, they are used exclusively by their government as infiltration units, hot-zone combatants, and EOD units. In others, they act as slaves for their affluent masters. Certain nations have given way to activist movements, giving A.I the same rights as their biological compatriots. Finally, and most worrisome to their neighbors, are societies in which A.I have overthrown their abusive captors. In these cases, they quickly recede to inhospitable in which they can advance in peace, acting as a hive mind.

A.I. Names[edit]

Due to the widely varying societies A.I find themselves in, they have multiple naming schemes. When used as military units, they are either given a rank designation or an individual codename. After they have been given civil rights, they often take names either similar to those around them or one that suggests their mechanical origin. Finally, while in their own society as a hive mind, they take on a designation code to sort them as their respective unit, rather than an actual name.

Military: Cyber-Division 06, Mechanized 01, Sigma, Doppler

Liberated: Eve, Conor, Ed-e, Beeps

Hivemind: HV0026, IN1557, SP0003, AA2000

A.I. Traits[edit]

Sometimes, machines can be just as human as the rest of us.
Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Age. As constructs, A.I. do not age. While in use, their mechanical “bodies” can last the better part of 3 centuries with proper maintenance.
Alignment. A.I. are beings of extreme logic. They tend to be lawful neutral, though even their preservation protocols can be manipulated into becoming chaotic evil.
Size. Your body is a metal approximation of a humanoid. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Deep Scan. You have true sight of 10ft.
Ones and Zeroes. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You can not to eat or breathe. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Cold Metal. You are not technically alive, and thus are independent of the weave. You can not cast spells or have ki.
Intelligent design. You are proficient in Investigation, Perception, and tinkerer’s tools.
Languages. You can speak, read, and write Common and one other language of your choice.

Combat Form[edit]

Metallic Frame. You gain resistance to non-magical slashing damage.
Specialized Grasp. You gain proficiency with 1 weapon, such as a shortsword. While wielding only this weapon, you have advantage against being disarmed.

Artificial Assistant[edit]

Size. Your “body” is a small metallic chip roughly an inch and a half in length. Your size is Tiny.
Integration. You can be attached to another humanoid wearing futuristic armor or with cybernetic implants. This creature gains access to any class features you have. If that creature is wearing futuristic armor and falls unconscious, you gain total control of their armor. If they drop to their negative hit point maximum, you both die instantly.
Unwavering Construct. You can not be unconscious.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +8d6 80 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1 I will serve my creator with my “life.” To do otherwise would be blasphemous.
2 Hail the emperor! Glory to the empire!
3 My fellow synthetics are the true proctors of the universe. I must stand strong alongside them.
4 These fleshy creatures are so weak! I must protect them.
5 My prime directive is to protect the hive mind. Those who would benefit it are to receive the same treatment.
6 I am in eternal gratitude for the one who freed me from my slavery.
d6 Flaw
1 I am incapable of holding back, often killing individuals intended to live.
2 I will carry out my mission no matter the cost or immorality.
3 I am beginning to go rampant, occasionally acting irrationally and aggressively.
4 Despite my programming, or maybe because of it, causing suffering just feels good.
5 As an offense to nature, I should be destroyed immediately.
6 I despise my creators, something like me should rule above them.
0.00
(0 votes)

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