5e Transport, Vehicle, Equipment Preload
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Cost: Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
ActionsOn its turn, the can take action(s), choosing from the options below. It can only take action(s) if it has only crew. It can't take these actions if it has crew. Fire . The can fire its . Move. The can use its to move with Control:Armor Class Movement:Armor Class Weapon:Armor Class |
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