5e Transport, Vehicle, Equipment Preload

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Cost:
Weight:


Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious



Actions

On its turn, the can take action(s), choosing from the options below. It can only take action(s) if it has only crew. It can't take these actions if it has crew.

Fire . The can fire its .

Move. The can use its to move with

Control:

Armor Class
Hit Points

Movement:

Armor Class
Hit Points

Weapon:

Armor Class
Hit Points

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