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|This material is published under the OGL|
|Casting time:||Target: One touched object of up to|
|Range:||0 lb./level and 3 cu. ft./level|
|Target:||Will negates (object)|
This spell instantly transports an object to a designated destination. Creatures and magical forces cannot be made to vanish. There is a 1% chance that a vanished item is disintegrated instead.
Distance is not a factor, but interplanar travel is not possible. The character must have some clear idea of the location and layout of the destination. The clearer the character's mental image, the more likely the teleportation works. Areas of strong physical or magical energies may make teleportation more hazardous or even impossible.
Note: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
To see how well the teleportation works, roll d% and consult the Teleport table.
|False destination (1d20+80)||—||—||81–92||93–100|
Refer to the following information for definitions of the terms on the table.
Familiarity: "Very familiar" is a place where the character has been very often and where the character feels at home. "Studied carefully" is a place the character knows well, either because the character has been there often or the character has used other means to study the place. "Seen casually" is a place that the character has seen more than once but with which the character is not very familiar. "Viewed once" is a place that the character has seen once, possibly using magic. "Description" is a place whose location and appearance the character knows through someone elses description, perhaps even from a precise map.
"False destination" is a place that doesn't exist. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for the character to hope to arrive at or even be off target from.
On Target: The object appears where the character wants it to be.
Off Target: The object appears safely a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10% of the distance that was to be traveled. The DM determines the direction off target randomly.
Similar Area: The object winds up in an area that's visually or thematically similar to the target area. Generally, the object appears in the closest similar place, but since the spell has no range limit, the object could conceivably wind up somewhere else across the globe.
Mishap: The object takes 1d10 points of damage, and the character rerolls on the chart to see where the object winds up. For these rerolls, roll 1d20+80. Each time "Mishap" comes up, the object takes more damage and the character must reroll.
If desired, a vanished object can be sent to a distant location on the Ethereal Plane. In this case, the point from which the object vanished remains faintly magical until the item is retrieved. A successful targeted dispel magic spell cast on that point brings the vanished item back from the Ethereal Plane.
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