3e SRD:Sepia Snake Sigil
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|This material is published under the OGL 1.0a.|
|Conjuration (Creation) [Force]|
|Level:||Brd 3, Sor/Wiz 3|
|Components:||V, S, M|
|Casting time:||10 minutes|
|Target:||One touched book or written work|
|Duration:||Permanent or until discharged; until released or 1d4 days +1 day/level (see text)|
|Saving Throw:||Reflex negates|
When the character casts sepia snake sigil, a small symbol appears in the text of one written work, such as a book, scroll, or map. The text containing the symbol must be t least twenty-five words long. Then anyone reads the text containing the symbol, the sepia snake springs into being and strikes the reader, provided there is line of effect between the symbol and the reader. Simply seeing the enspelled text is not sufficient to trigger the spell; the subject must deliberately read the text. The target is entitled to a save to evade the snakes strike. If it succeeds, the sepia snake dissipates in a flash of brown light accompanied by a puff of dun-colored smoke and a loud noise. If the target fails its save, it is engulfed in a shimmering amber field of force and immobilized until released, either at the character's command or when 1d4 days +1 day per caster level have elapsed.
While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. The subject is preserved in a state of suspended animation, unaware of his or her surroundings. The subject can be damaged by outside forces (and perhaps even killed), since the field provides the subject with no protection against physical injury. However, if the subject is reduced to 1 to 9 hit points, the subject does not lose hit points or stabilize until the spell ends.
The hidden sigil cannot be detected by normal observation, and detect magic reveals only that the entire text is magical. A dispel magic can remove the sigil. An erase spell destroys the entire page of text. Sepia snake sigil can be cast in combination with other spells that hide or garble text.
Material Components: Worth at least 500 gp.
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