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|This material is published under the OGL|
|Level:||Brd 2, Sor/Wiz 2|
|Components:||V, S, F|
|Casting time:||1 action|
|Range:||Personal or close (25 ft.+ 5 ft./2 levels)|
|Target:||The character or one willing creature or one object (total weight up to 100 lb./level)|
|Duration:||10 minutes/level (D)|
Levitate allows the character to move him or herself, another creature, or an object up and down as the character wishes. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. The character can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move-equivalent action. The character cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff or push against a ceiling to move laterally (generally at half its base speed).
A levitating creature who attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has an attack roll penalty of 1, the second 2, and so on, up to a maximum penalty of 5. A full round spent stabilizing allows the creature to begin again at 1.
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