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When the character casts imprisonment and touches an opponent, the target is entombed in a state of suspended animation in a small sphere far beneath the surface of the earth. For the creature, time ceases to flow and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by most divinations do not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient but will reveal where it is entombed. The imprisonment spell functions only if the target's name and some facts about its life are known.
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