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|Enchantment (Compulsion) [Mind-Affecting]|
|Level:||Brd 1, Sor/Wiz 1|
|Casting time:||1 action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Area:||Several living creatures, no two of which may be more than 30 ft. apart|
|Duration:||2d4 rounds (D)|
|Saving Throw:||Will negates|
The character's gestures and droning incantation cause creatures nearby to stop and stare blankly at the character, hypnotized. The character can use their rapt attention to make the character's suggestions and requests seem more plausible. Roll 2d4 to see how many total HD the character affects. Creatures with fewer HD are affected before creatures with more HD. Only creatures who can see or hear the character are affected, but they do not need to understand the character to be hypnotized.
If the character uses this spell in combat, the targets gain a +2 bonus to their saving throws. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of 2. While hypnotized, a creatures Spot and Listen checks suffer a 4 penalty. Any potential threat allows the creature a second saving throw. Any obvious threat automatically breaks the hypnotism, as does shaking or slapping the creature. A hypnotized creature's ally may shake it free of the spell as a standard action.
While the subject is hypnotized, the character can make a suggestion or request (provided the character can communicate with it). The suggestion must be brief and reasonable. An affected creature reacts as though it were two steps more friendly in attitude. Even once the spell ends, it retains its new attitude toward the character, but only with respect to that particular suggestion.
A creature who fails its saving throw does not remember that the character enspelled it.
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