3e SRD:Flail, Dire

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This material is published under the OGL 1.0a.
Dire Flail
Exotic Large Melee
Critical: ×2
Range Increment:
Type: (B)
Cost Damage Weight
90 gp 1d8/1d8 20 lb.


A dire flail is a double weapon. A creature using a double weapon in one hand, such as an ogre using a dire flail, can't use it as a double weapon.

With a dire flail, add a +2 bonus on the opposed attack roll when attempting to disarm an enemy (including the opposed attack roll to avoid being disarmed if the character fails to disarm the enemy).

Use this weapon to make trip attacks. If a character is tripped during his or her own trip attempt, the dire flail can be dropped to avoid being tripped.

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