3e SRD:Fireball, Delayed Blast
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|This material is published under the OGL 1.0a.
|V, S, M
|Long (400 ft. + 40 ft./level)
|Up to 5 rounds (see text)
This spell creates a burst of flame that delivers 1d6 points of fire damage per caster level (maximum 20d6) to all creatures within the area. Unattended objects also take this damage. The explosion creates almost no pressure. The spell can detonate up to 5 rounds after being cast.
The character determines the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead travels the distance from the character and can detonate immediately (the same round as the spell was cast) if the character desires, or the character can choose to delay the burst for up to 5 rounds. The character chooses the amount of delay upon completing the spell, and the delay cannot change once it has been set (unless someone touches the bead; see below). If the bead impacts upon a material body or solid barrier prior to attaining the prescribed range, bursts into the fireball at that point (an early impact results in an early detonation).
If the character chooses a delay, the glowing bead sits at its destination until it detonates. A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while the creature is handling it.
If the character attempts to send the bead through a narrow passage the character must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier.
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