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|This material is published under the OGL 1.0a.
|Enchantment (Compulsion) [Mind-Affecting]
|V, S, M/DF
|1 round (see text)
The character contacts a particular creature with whom the character is familiar and sends a short message of twenty-five words or less to the subject. The subject recognizes the character if it knows the character. It can answer in like manner immediately. Creatures with Intelligence scores as low as 1 can understand the sending, though the subject's ability to react is limited normally by its Intelligence. The message can also contain a suggestion, which the subject does its best to carry out. A suggestion recommends a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. The suggested course of activity can continue for 1hour/level of the caster. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. The character can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell expires, the activity is not performed.
A successful Will save negates the suggestion effect but not the contact itself. The demand, if received, is understood even if the creature's Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand comes, the message is understood but the suggestion is ineffective.
The demand's message to the creature must be twenty-five words or less. The creature can also give a short reply immediately.
If the creature in question is not on the same plane of existence as the character is, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably, at the option of the DM.)
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