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|This material is published under the OGL|
|Level:||Brd 2, Clr 3, Sor/Wiz 2|
|Casting time:||1 action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target:||One living creature|
|Saving Throw:||Fortitude negates|
The subject becomes blinded or deafened, as the character chooses. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. A deafened character, in addition to the obvious effects, automatically fails Listen checks, suffers a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast.
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