3e SRD:Armor Spikes

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This material is published under the OGL 1.0a.
Armor Spikes
Martial Tiny
Critical: ×2
Range Increment:
Type: Piercing
Cost Damage Weight
+50gp 1d6 +10lb.


Spikes can be added to armor. They deal 1d6 points of piercing damage (X2 crit) with a successful grapple attack. The spikes count as a martial weapon. If a character is not proficient with them, the character suffers a -4 penalty on grapple checks when trying to use them. A regular melee attack (or off-hand attack) can be made with the spikes, and they count as a light weapon in this case.

An enhancement bonus on a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.

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