Ōkami (5e Race)
From D&D Wiki
Ōkami are medium sized humanoids with wolf ears, tails, and sometimes teeth. They are typically lithe, muscular, and have a wide variety of hair and eye colors, though their skin is usually like that of humans.
The Ōkami are the descendants of wolves that became more humanlike, trading fur for short, scarce body hair, but maintained their large, wolf ears and wolf tail. Ōkami that live in the city are know as cityborn; those that live in the forest are known as forestborn. Cityborn and Forestborn look the same, but cityborn have less prominent wolfish features.
Ōkami society is very similar to that of humans in that they usually have monogamous relationships, and stay married to a single partner. They usually live near forests, hunting and traveling while wearing cloaks to stay hidden, easily disappearing into forests and fields of crops.
Ōkami usually use wolf names based on myth for their names.
Male: Wolfin, Howlmere, Osiris, Odin, Ares
Female: Tailma, Howla, Artemis, Athena, Freja
Ability Score Increase. Your Strength score increases by 2.
Age. Ōkami age 3 times as fast as normal humans until the age the age of 6, the equivalent of 18 in human years. After 6, they age as other humans do. They typically live till 150.
Alignment. Alignment varies based on subrace.
Size. Ōkami vary in height and build, from 4 and a half feet to 5 and a half feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Great Agility. You gain proficiency in the Athletics skill.
Wolf Rest. You are used to sleeping for shorter periods of time; you gain the affects of a long rest after only 6 hours of sleep.
Light sleeper. While asleep, creatures within 80 feet of you that fail a DC 15 Stealth check awaken you from your sleep.
Sixth Sense. You can sense the emotions and feelings of nearby creatures by the scent they give off.
Wolf Ancestry. Thanks to your ancestry, you can turn into a wolf for up to 6 hours at a time. In this form you may only attack as a wolf, and you cannot speak. You retain your mental abilities, Intelligence, Wisdom, and Charisma. You may choose whether your items fall to the ground at your feet, merge into your new form or are worn by your new form. You must complete a long rest before using this trait again.
Wolf Bravery. You gain advantage on saving throw against being frightened, and proficiency in the Intimidation skill.
Languages. You can speak, read, and write Common, Ōkami (Wolf and Dog) and one other language of your choice.
Subrace. Forestborn and Cityborn
Ability Score Increase. Your Charisma score increases by 1.
Alignment. Cityborn tend towards neutral alignments.
Domesticated Skills. You gain proficency in one skill of your choice.
Ōkami Trading Training. You gain proficiency in the Persuasion skill.
Ability Score Increase. Your Constitution score increases by 1.
Alignment. Forestborn tend towards more chaotic alignments.
Enhanced Senses. Your senses are heightened to extreme levels. Your Darkvision increases to 120 feet and you gain proficiency in the Perception skill.
Hunter. You are accustomed to the wild you gain proficiency in the Survival and Stealth skills.
Random Height and Weight
|4′ 6″||+1d12||60 lb.||× (1d10) lb.|
*Height = base height + height modifier