User:Summerscythe
From D&D Wiki
Contents |
[edit] My Contributions Thus Far
[edit] Races
[edit] Classes
[edit] Prestige Classes
[edit] Equipment
[edit] Artifacts
[edit] NPCs
[edit] Rules
[edit] Character Options
- Sexist (DnD Trait)
- Racist (DnD Trait)
- Masochist (DnD Trait)
- Reincarnated Misfortune (DnD Flaw)
- Greater Control Undead (DnD Feat)
[edit] Character Abilities
[edit] Other
[edit] Spirit class (in progress)
| Level | Base Attack Bonus | Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +2 | Spirit Weapon | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +3 | +0 | +3 | Spirit Animal | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +1 | +3 | Spirit Animal Aspect | ||||||||||||||||||||||||||||||||||||
| 4th | +4 | +4 | +1 | +4 | Spirit Animal Manifestation (Intuitive Strike +1) | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +1 | +4 | Spirit Weapon, Spirit Weapon Enhancement | ||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +5 | +2 | +5 | Spirit Animal Aspect | ||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +5 | +2 | +5 | Spirit Animal Manifestation (Spiritual Cooperation) | ||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +6 | +2 | +6 | Primal Guidance 1/day | ||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | +3 | +6 | Spirit Animal Aspect | ||||||||||||||||||||||||||||||||||||
| 10th | +10+/5 | +7 | +3 | +7 | Spirit Animal Manifestation (Forewarning), Spirit Weapon, Spirit Weapon Enhancement | ||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | +3 | +7 | Primal Guidance 2/day | ||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +8 | +4 | +8 | Spirit Animal Aspect | ||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +8 | +4 | +8 | Spirit Animal Manifestation (Insightful Strike +2) | ||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +9 | +4 | +9 | Primal Guidance 3/day | ||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +9 | +5 | +9 | Spirit Animal Aspect, Spirit Weapon, Spirit Weapon Enhancement | ||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +10 | +5 | +10 | Spirit Animal Manifestation (Planar Leash) | ||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | +5 | +10 | Primal Guidance 4/day | ||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +11 | +6 | +11 | Spirit Animal Aspect | ||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +11 | +6 | +11 | Spirit Animal Manifestation (Spirit Strike) | ||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +12 | +6 | +12 | Primal Guidance 5/day, Spirit Weapon, Spirit Weapon Enhancement | ||||||||||||||||||||||||||||||||||||
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Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
Spirit weapons:
- Sword
- Shortsword
- Longsword
- 1d6 elemental energy
- Bastard sword
- Touch attack
- Whip
- 1d6 10ft
- 1d8 15ft
- 1d6 elemental energy
- Touch attack
- Bow
- Shortbow
- Longbow
- 1d6 elemental energy
- Touch Attack
- Twin Dagger
- 1d6 elemental energy
- Touch Attack
- Quarter Staff
- 1d6 elemental energy
- Touch Attack
Spirit Guardians:
- Panther, Dodge
- Mobility
- Evasion
- +10ft speed
- Pounce
- Improved Evasion
- Frightful Presence
- PG: +20ft speed, 1 extra attack
- Wolf, Uncanny Dodge
- Team Sneak Attack 1d6
- Howl +1
- Team Sneak Attack 2d6
- Improved Uncanny Dodge
- Team Sneak Attack 3d6
- Howl +2
- PG: Howl +2, +4 to confirm criticals
- Raven, Improved Initiative
- Evasion
- Insightful Strike
- See Invisibility
- Improved Evasion
- Mettle
- True Sight
- PG: Keen, fly speed= land speed, Smite Attack, ends PG.
- Snake, Combat Expertise
- Sneak Attack 1d6
- Sneak Attack 2d6
- Improved Feint
- Sneak Attack 3d6
- Sneak Attack 4d6
- Sneak Attack 5d6
- PG: Double Sneak Attack, poison, ?Improved Improved Fient?.
- Monkey, +4 climb, +4 Balance.
- Two Weapon Fighting
- +2 Dodge bonus to AC.
- Improved Two Weapon Fighting
- Acrobatic Charge
- Greater Two Weapon Fighting
- +8 Climb, +8 Balance, can always take ten on Climb and Balance
- PG: Climb Speed, +4 dodge bonus to AC, Extra attack in both hands -15 penalty.
Race
Squad Choices:
Rec: +0 Esp: +0
Special Quality:
Special Quality:

