Random Race and Class Generator (3.5e Other)
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Quick rule to modify probabilities
When you roll on a 20 items table, each race/class has a 5% odd.To decrease the odds, let's say for a Warforged, reroll and took Warforged only if your dice is a 17 or more, and reroll on the table again if you got a 16 or less.This way Warforged has a 1% odd.This also raises the probability of the rest of the races on the next rolls.
Option: If you roll the same race/class twice, just took it, no need for an extra roll.If you got a 1 on your check roll, roll a d10 in the next one .
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