Talk:Trap Master (3.5e Prestige Class)
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 Featured Article Nomination
I'm nominating this article because while untested, I'm satisfied with the balance. There is plenty of information on the abilites, which are simple enough to run without delays. It also has flavor to it, adding a whole new dynamic to the game. Also, the NPC encounter is well fleshed-out, which seems to be rare in most articles that I have seen.
I realize that this class is new, and untested (as am I, to some degree), but I think it will work well. -Silverkin 00:08, 20 January 2012 (MST)
- Well, it's been a month now, and there have been no objections to this article... then again, there hasn't been any comment on it at all. I'm not really sure what that means. -Silverkin 03:36, 22 February 2012 (MST)
- Personally, I like it. But that's just me. And I agree with your observation that it helps to have such a fleshed out NPC. --Monk Boy 23 05:28, 22 February 2012 (MST)
- I like it. It is definately not overpowered and seems easily playable. Once the Template stuff gets fixed i.e. image, I would definately 5-star it.
- I have removed this article from nomination, since the concensus is oppose, and no improvement has been made for nearly a year. Marasmusine (talk) 00:42, 18 April 2013 (MDT)
- +1/+1/+2 is not a legal BAB progression
- Level 1 is terrible. Improved trap is just underwhelming.
- Instant Trap - "Trap masters can take 5 minutes...". Are you kidding me? What I actually expected was something worthwhile, such as creating traps in 1 ROUND. There's a 1st level spell that can create a CR 1 trap. There's also Fire Trap and the like. I don't see why this class can't actually do something useful.
- Learn Trap - There is no such thing as a critical failure on skill checks. Actually, there is no such thing as a critical failure at all. You may want to mark that this class requires silly houserules.
- On the note of instant trap, restricting it to X times per hour would be much more reasonable. If you change it to take a round to use, then they can actually contribute in combat with traps, not just in planned ambushes.
- Arcane Trap - Why not just let them be able to make it? And why is this a 3rd level feature? The more I look at this class, the more it makes me want to punch myself in the face.
- Even if this class is supposed to be NPC-only, it is still worse at trapping than an NPC Adept. At least they can contribute during a siege with stone and fire walls as well as webs. Or they can cast major creation and have an ability way more versatile than Instant Trap.
All in all, this class is absolutely awful. It is bad and the author should feel bad. --126.96.36.199 13:00, 13 June 2012 (MDT)