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I notice that several sections are struck (stricken?) out and replaced. I'm guessing this reflects changes from 3.0 to 3.5. Is this correct? Is there any reason to keep the original text? I presume the wiki has an archive of earlier versions. --Cúthalion 10:28, 6 February 2007 (MST)
- Understood. Thanks. --Cúthalion 12:31, 6 February 2007 (MST)
There is much references to druids as "she" instead of "he/she" or "she/he". Is this possible sexism, or can druids only be female?
- It goes by the sample character in the Player's Handbook. You can note that Fighter uses "he", Monk uses "she", Bard uses "he", etc. --Aarnott 16:43, 12 May 2008 (MDT)
- Technically she is appropriate but he is not the main reason for this is that women have the basis plate and men are additions to that. Plus if you look at she it contains he in it
- I just wanted the chance to quote the above. "look at she it contains he in it". This should solve all sexist issues? I kid. Yes, as stated above, all the SRD content strictly follows the way WotC did it. 20:02, 7 September 2009 (MDT)
- Historically Druids, like most religious leaders, were always male, as is the same with monks. They should both be listed as "He" anywhere they are mentioned, whether within the player's handbook or without. That isn't to say that you couldn't make female characters using those classes, just a bit of real history.
- I said on the talk page for the wizard class, "the genders used in all the base classes correspond with the genders of D&D's primary iconic character for each class: Krusk, Gimble, Jozan, Regdar, Soveliss, and Hennet are male, and respectively the classes barbarian, bard, cleric, fighter, ranger, and sorcerer use masculine pronouns. Vadania, Ember, Alhandra, Lidda, and Mialee are female, and so predictably the classes druid, monk, paladin, rogue, and wizard use feminine pronouns.
- "Among the splatbooks, those classes that have sample characters use the pronouns that correspond to the gender of the sample character." —Sledged (talk) 20:00, 27 June 2010 (UTC)
One of the things I like about d20srd.org is that I can link to practically any paragraph from my own pages, e.g. Animal Companion. I can't do that the way this wiki is formatted, and I can't go in and add the anchors because the page is locked. Is there a solution to this? --Cúthalion 10:35, 6 February 2007 (MST)
- Yes, the solution is to ask a sysop to do it. Behold! Animal Companion!! —Sledged (talk) 12:07, 6 February 2007 (MST)
- And all the others, too! Thank you very much. :) --Cúthalion 12:20, 6 February 2007 (MST)
- Now this just needs to be done on the rest of the SRD... --Green Dragon 12:45, 7 February 2007 (MST)
- Well, gee, I'd love to volunteer. Too bad it requires a sysop. :) --Cúthalion 12:49, 7 February 2007 (MST)
- Are you kidding? Then I'd have to go in and stick in all those anchors myself -- not to mention fixing all the problems caused by overzealous newbies. No, thanks! :) --Cúthalion 13:40, 7 February 2007 (MST)
- lol... --Green Dragon 14:00, 7 February 2007 (MST)
- Do you have any idea just how BIG of a job that is? Wow. That's all I'm saying. Wow. --Dmilewski 07:10, 12 February 2007 (MST)
- Er... gives something to do in the SRD? (not that i'm saying I will do it - I rarely help with the SRD, however I may help...) --Green Dragon 10:32, 12 February 2007 (MST)
- I suggest making h5 headers where you can instead of what I did with the druid.
Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex)
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.
- instead of:
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.
- I like the other way, it's more like the books. Even though Mediawiki auto-anchors your way the other way is more like WotC books. I place my vote for the second way. --Green Dragon 18:44, 12 February 2007 (MST)
- Either way is a passel of work. I favor using L5's, as it's not actually obvious to a casual contributor that there's an anchor in the text. --Dmilewski 19:23, 12 February 2007 (MST)
below explanation of timeless body, link for animal companion is fudged. Also, epid druid feats, energy resistance feat link is fudged. —The preceding unsigned comment was added by 220.127.116.11 (talk • contribs) 04:10, 2 February 2008 (MST). Please sign your posts!
- I repaired all broken links. --Dmilewski 08:13, 2 February 2008 (MST)
You realize that they do not tell what race would be best for any of the classes. So in your opinion what is the best class for a druid. —The preceding unsigned comment was added by Nakitamaldora (talk • contribs) 09:08, 3 June 2008 (MDT). Please sign your posts!
- The druid is already a class, so it cannot have a "best class". Good races for druids, however, are many and varied. I would recommend looking through Races to find one that totes your characters personality as well as improves the druids class features. --Green Dragon 22:36, 3 June 2008 (MDT)
- Best races for druid are usually those which give the most to Int, Wis, and Cha, and penalize Str, Con, or Dex. When the druid wildshapes, the creature's values override his physical stats. Thus, he gets all advantages and no disadvantages. With point buy, this can be even more extreme. Likewise, small races can do well as they wildshape into much larger creatures. --Dmilewski 06:55, 4 June 2008 (MDT)
centaurs also make for epic druids in that naturally there pritty wiked combatabts alowing wild shape to be used for more of the non combat stuff greatly enhancing versatility oh and using thousand faces like alterself instead of disguise alows you to be a gargantuan centaur (thousand faces to huge then rightouse might [or enlage person but rm is better] presto gargantuan centaur)
Animal Companion Advancement
Does the bonus Hit Dice given to animal companions count as advancement of creatures and can that increase their size? For example, if a 3rd level Druid has a wolf and the bonus Hit Dice are applied, would that make it a large wolf and would that give it Strength and Constitution bonuses like the one spell that increases your size? --Suezotiger 11:23, 17 August 2010 (MDT)
- Also, if I were to use wild shape to turn myself into an animal and use the Handle Animal skill to train myself for war could I buy armor appropriate for my animal form (most likely barding) and use that while I'm in my animal form? --Suezotiger 16:05, 17 August 2010 (MDT)
- Answer to the first question: no, animal companion advancement is separate from its monster entry advancement. You can, however, select an advanced animal for your animal companion. You just have to work with your DM to see how it compares the animals in the alternative animal companions list.
- Second question: Yes, you can buy barding for yourself in another form. However, you have to change form first then put on the barding, which might be problematic if the new form lacks opposable thumbs or some other dexterous means of manipulating the barding. Also, when you change back, the barding falls off. Lastly, you don't need to train yourself with Handle Animal, and the skill only works on creatures with Intelligence scores of 1 or 2, anyways. —Sledged (talk) 11:58, 24 August 2010 (MDT)