About (Dominaria Supplement)

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Creator's note on the World[edit]

I started Dominaria back in the 5th Grade about the same time I picked up Magic the Gathering. I never read any of the MTG books so I built it based off what I saw in the pictures on the cards and from the parts of the story I read in the flavor texts. I had cards from every Cycle: Ice Age through Onslaught and made a world so me and my friends could play in a place where amazing things like what we saw in the cards happened. Since then the world has matured and taken on a life of it's own, but it has never lost the sense of magic and wonder that started it. It's still heavy with overarching plots of good vs. evil but it has matured. The schemes are far more subtle now, evil can be more nuanced, and there are definitely shades of grey. Overarching bad guys, archliches, and Dark Lords still do exist however and are waiting just beyond the edge of the shadows. So tread carefully my friend. These days, using 'proper' terms haha, I think the best way to describe my world is to say that it's all about having that 'Sword and Sorcery' or occasionally 'High Fantasy' feel.

There is a ton of history and character to my world and most of the cities and countries and guilds were player created and some are still now player driven. I throw in overarching plots of course. Even with the main story however, I can't say that 100% of the main events or evils was created by me, possibly only 75%. Many of the most intricate evils and important plots were created by players. Right now I have 2 parties playing at the PC level, 1 person doing a solo campaign, 6 people playing at the meta-level (rulers of countries), 1 person as an ascended PC (now an angel), and 1 person who is actually a diety; left out of this are the probably 2 or 3 dozen people that have played in my world in the past, many with several different characters.

This is the kind of stuff that I love and people have always loved about my world - it is very open and there are always things going on. The player driven plots and wars and epic-adventures add so much to the stories I come up with (drawn from a frankly ridiculous amount of fantasy reading) and it makes for a dynamic and deep experience. Almost anywhere people go there is something to do and someone to meet (a myriad of old-PCs live in the cities and their organizations and sometimes even countries still have impacts).

There is something tucked away in every corner of my world - always another place to see or person to meet and most people that have played in Dominaria have said it was their favorite DnD campaign(s) ever. So once it's done, use it! Tell me how it goes, share your stories and I'll share mine! I want to expand Dominaria even from where it is now and someday publish it as a d20 supplement, so gimme some feedback and help me make it better. So now I'll take a deep breath and get to work. Thanks and I'll keep you posted!

Also, for your edification, here is the current Dominaria 'themesong' of sorts. Roll it from 1:08 for the part of the song I really like, the beginning is sick too, but a bit too 'Western' to encompass all of Dominaria. I dunno, the song has really just been resonating with me and it had a really great epic adventure feel a la LoTR. But it's different enough for me to feel good using it. It really captures the feel of adventuring in Dominaria.



Dominaria Navigation
Dominaria Campaign Settingv
Dominaria Logo2.jpg Players' Handbook Races, Languages, Classes, Magic, Religion, Literature and Lore
Dominaria Gezeteer History, Geography, Climate, and Politics, Factions, Calendar and Holidays, Cosmology and the Planes
Dungeon Master's Guide About, Items of Legend, Bestiary, Consumables, Sample Places, NPCs, Variant Rules, Adding to Dominaria
You think that's twisted? I heard of these fellas what killed a man in jail, with a crossbow through a window. Then they magicked him back to life, in a temple see? Then they brought him to his lord father for the reward! Now that's twisted.


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