Variant Rules (Dominaria Supplement)

From D&D Wiki

Jump to: navigation, search

[edit] Creator's note on the Rules

[edit] Variant Rules

Fatigue: A character can fight at full strength for a number of rounds equal to their constitution score. After this they are fatigued for a number of rounds equal to half their constitution score. After this they are exhausted for a further half of their constitution score. 'Fight at full strength' includes melee fighting and casting/channelling.

There will be feats and such to extend this and this is a bit rough atm but that's my idea in any case.

Jump: Jump is now part of movement phase. The number of squares jumped is subtracted from their movement and then they can keep moving as normal if they have movement left. Jump can take you past your normal movement cap but only w/in reason. Using it to clear a gap is good but don't use it to extend your range over flat terrain.

Climb: Climb is now part of movement phase. The number of squares climbed is subtracted from their movement and then they can keep moving as normal if they have movement left - note that pulling oneself over the edge of whatever one is climbing takes a square. Climb cannot take you past your normal movement cap.



Return to Dominaria

Personal tools
d20M
miscellaneous
admin area