Zynevlin (3.5e Race)

From D&D Wiki

Jump to: navigation, search



Cheerful and outgoing, these mysterious beings often show up where you would least expect them. They will wander into houses, manors, castles, uninvited without a care in the world. They are naturally curious and to satisfy this curiosity, they will explore where they want, when they want to. Their ears and tail give them away easily as they are hard to hide and in general, Zynevlin don't feel as if they need to hide them anyway. Zynevlin are adept at getting into trouble and while not inherently mischievous they are mistaken as such because of their wandering ways and the fact they enjoy exploring other people's houses and property. They are fairly childish in their personality, but not selfish. Zynevlin enjoy being outdoors, and have a hard time staying inside, especially if it is a nice day out. They have a hard time concentrating on a single task if it is hard or not very fun to them.

Physical Description[edit]

Generally a adult Zynevlin will stand about five to five and a half feet tall, both male and females. They have large patches of fur that cover their chests, back, and along the back of their arms down to the backs of their hands. Fur also runs down the front of their legs and on top of their feet as well. Most Zynevlin have long hair braided, or styled to their own preference. Eye color is always neon Green, Yellow, Silver, or Red. Their hair and fur are always the same color, and can be brown, black, white, silver, red, or gray. They have roundish eyes, and furry ears like a fox, along with a long bushy tail that sticks out from their tailbone. Most Zynevlin are sleek and slender, but as with most races there are exceptions, some are fairly lazy and fat as well.


Zynevlin only have a handful of villages, and all are located deep in forests away from cities. They enjoy every race's company, but get along very well with the Halflings and Humans, and have a bit of trouble with the Elves and Dwarves.


Zynevlin have no alignment restrictions, however very few are ever evil as they are a happy and cheerful race.


They live deep in forests, away from large cities as they enjoy being outdoors and in the sun. They hate being indoors for to long, and shy away from caves and dungeons, however if they are with others, they may explore anyway to satisfy their curiosity.


Zynevlin have no real religion, but often worship gods and goddesses that represent joy, happiness, travel, and adventure.


They speak common, and Zynef. Zynef is a series of high pitched whines and cries which only those who can hear extremely high pitched noises can hear.


Zynevlin pick names based on whatever they feel like. The food they were eating, the song they were listening to, the season, a flower, whatever.

Racial Traits[edit]

  • +4 Dexterity, +4 Intelligence, -2 Wisdom, +4 Charisma: Zynevlin are quick on their feet and with their hands, smart, and charming, however, they are often unaware if they are causing problems for others, or if they are just being plain inappropriate. They also have a tendency to be weaker of body due to their generally frail builds.
  • Humanoid(Magical Beast)
  • Medium (no bonuses or penalties)
  • Zynevlin base land speed is 40 feet: Zynevlin may also burrow at 10 feet.
  • Zynevlin have Low-light Vision of 60 ft.
  • Zynevlin are adept at getting into places they want to explore, and thus gain a racial bonus of +2 to their Open Locks, Escape Artist, Disable Device, and Use Rope Skills. And these are always class skills.
  • Zynevlin fur is insulating and keeps out both cold and heat.(Sp) They are treated as to having the endure elements spell on at all times. Their fur also can change it's color, shade, and pattern at will. This grants a effect similar to hide in plain sight in any natural environment. IE: Woods/Forests, Caves, fields, etc. In any other situation, their fur grants a bonus of +4 to Hide.
  • Zynevlin have a hard time concentrating and have a -4 penalty to concentration.
  • Zynevlin are inherently afraid of dogs, and if one is around they are penalized with a -2 to all rolls and an additional -1 per hour, stacking. This penalty is immediately removed once the dog is no longer in sight for an hour. The penalty is reapplied at full value if a dog is seen again before that hour is up and the timer is reset.
  • Automatic Languages: Common. Bonus Languages: Elven, Dwarven, Halfling, Gnomish, Goblin, Sylvian.
  • Favored Class: Rogue
  • Level Adjustment: +3

Vital Statistics[edit]

Table: Zynevlin Random Starting Ages
Adulthood Simple Moderate Complex
12 years +2d4 +3d4 +4d4
Table: Zynevlin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
26 years 52 years 70 years +50 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Zynevlin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +1d12 4d10+20 lb. × (3) lb.
Female 5' 0" +1d12 4d8+20 lb. × (3) lb.

Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!