Yuke (3.5e Race)
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Yukes (or the singular, Yuke) are a mysterious race of beings surrounded by magic, wisdom, and lore. It seems, as far as social structure goes, there is a village leader, most likely deemed leader for his or her skills in magic and knowledge. And after that, there are at most eight families whom upkeep the village by means of their trade, be it ranching, alchemy, fishing, marketing, blacksmithing, milling, farming, or tailoring. Out of all of the food groups, Yukes choose to eat smart foods over others. In favorite to least order, these are almost every Yuke's favorite foods: carrots, corn, fish, cherries, grapes, meat (red and white), potatoes, and lastly (and leastly) apples. The strangest (and perhaps most quizzical) note about Yukes is their helmets, or as they call them, Sallets. Yuke Sallets are akin to an adornment, and so much as they are apart of their face. It is said however that no one Yuke will ever reveal their true face to anyone. The exception however is to anyone whom has proven their love to the Yuke in question.
Yukes are tall, slender creatures with helmets that cover their faces most of the time. It is speculated by less intelligent creatures that Yukes may lack physical bodies and only have souls, but this is not true. They also have long, feathered, striped arms, and small, vestigial wings. Most of a Yuke's feathers and stripes are typically bland colors, but on extremely rare occasions, one would most likely see a Yuke with brighter colors. Around the age of twelve years, a Yuke is unofficially announced as mature, and may do things that the adults do, such as learn magic too dangerous to be taught to young ones, live out on their own, and so forth. Though one would not suspect it, Yukes lay eggs; after all, they do have quite the avian qualities, and as such would obviously lay eggs (but no one would eat or harvest the egg of an intelligent creature, especially a Yuke's egg).
Yukes tend to get along with everyone, and even more so with those whom follow rules. A small majority of Yukes teach magic to others, but they still retain their aloofness. Many Yukes still believe that a good city is a fortified city, and so they've set up ways to let only some races in and keep some races out. For example, any Yuke may enter a Yuke city as long as they can prove that they are a Yuke. This is relatively easy as they are borne with a permanent, supernatural tattoo called the Mark of Shella. This mark cannot be forged, and any Yuke who inspects a Mark of Shella knows immediately whether it is real or not. However, a non-Yuke can enter a Yuke city only if they have a scroll of parchment with the Mark of Shella embroidered on it, which again, every Yuke knows a counterfeit Mark of Shella when they see it. Once this scroll has been proven legit and not false, the non-Yukes are let in, and the scroll is taken.
Every Yuke, even from a young age, know right from wrong, and adhere to every town's or village's laws or Codes of Conduct. A more incredible fact is that any Yuke raised by any other race, still has a law-filled moral compass.
Being fond of quiet and secluded studying has found the Yukes common home among equally quiet and secluded lands. Most often their homes are on tranquil islands, near a babbling brook, or even in the middle of a loud yet calming sluice.
Although Yukes know of most religions, they choose not to follow any pantheon. There are few clerical Yukes, however the only deities they would ever pray to would be the ones that grant the Magic Domain (e.g. Boccob, Wee Jas, Vecna, etc).
Yukes have a language that uses the Common alphabet called Yukish. To anyone whom does not know Yukish, it would appear to sound like a mix between babbling in Dwarvish and a wolf trying to cluck like a hen. In addition to Yukish, Yukes also speak Common fluently. Their need to know Common came to arise as most books are written in Common. If a Yuke wishes to study other (and possibly older) books and tomes, then he or she might pick up Draconic, Elvish, Celestial, Infernal, or Abbysal.
Yukes have a first name, and a family name, just as some humans do.
Common Male Names: Amidatty, Arneaux, Bahaut, Belgano, Bessamzan, Chadoleu, Cleyarth, Elmoah, Enselus, Faraus, Iurilas, Konsamir, Lasarelas, Luwein, Machis, Mephoge, Nimzimul, Ramsey, Romulus, Sebejias, Telseado, Yichzac, Zemuel, Zhehl.
Common Female Names: Aimelita, Arisha, Austesca, Beorilis, Chantarl, Clainne, Diadra, Elgove, Floreshe, Geadeus, Harmia, Jelam, Leacia, Leuma, Loxelanne, Malayde, Mileu, Mishli, Obelia, Narna, Sheula, Trayce, Ulma, Yufina.
- -2 Strength, +4 Wisdom, +2 Intelligence: Yukes are tall, lanky creatures that study magic, lore, and other curiosities. As far as physical strength goes, there are many activities and village tasks that do not require use of magic, and therefore Yukes are, though there are some rarities, weaker than most other races.
- Medium Monstrous Humanoid: As Medium creatures, Yuke have no special bonuses or penalties due to their size.
- Yuke base land speed is 30 feet.
- Automatic Racial Skill - Knowledge (Arcana): Young Yukes growing up are immersed in many secrets from books, tomes, and elders... sometimes by choice and sometimes not by choice.
- Automatic Racial Skill - Craft Armor: By either inherent skill or luck, every Yuke knows how to craft a Sallet for themselves, which is a full facial helmet that meant for hiding their visage.
- Yuke Sallet (Ex): When a Yuke has made a Yuke Sallet for themselves, it is like any other full facial helmet, with the exception to the following. A Yuke Sallet is not subject to any spell that morphs metals or wood, or alters them in any way, such as Chill Metal, Heat Metal, Warp Wood, and so forth. What spells do affect them are Repel Metal and Repel Wood. Also no one but the Yuke that made the Yuke Sallet can take it off, put it on, open the visor, or close the visor.
- Mark of Shella (Ex): When a Yuke is born, a singular black mark will appear somewhere on one of their arms, hands, or shoulders. On rare occasion will it appear on a Yuke's torso, front or back. The mark is nothing more than a irremovable supernatural tattoo in the design of a sharp-looking Celtic knot with few curves, many thorn-like points, and often resembling a stylized Yuke seen head on.
- Glimmer (Su): Sanctuary as the spell, may only cast on self, caster level equal to class levels, Will DC is automatically failed, only be usable when the Yuke is standing and not moving in any direction, and can only be used 1 + Con modifier / day.
- Automatic Languages: Yukish, Common. Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Wizard
- Level Adjustment: +1
|Middle Age1||Old2||Venerable3||Maximum Age|
|70 years||100 years||130 years||+2d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d12||85 lbs.||× (1d6) lb.|
|Female||4' 5"||+2d12||80 lbs.||× (1d6) lb.|