Yuan-Ti Heretic (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Holy ga.jpg


The Yuan-Ti Heretic[edit]

The next stage of the Yuan-ti on the road to becoming the most powerful being just under the serpent lord. By receiving the bite of 6 fangs of the Profane Fang Ritual an Abomination can become a guardian of the rites and off spring of the Yuan-ti people. By completing this they are now known as a holy guardian and receive great boons from the serpent lord.

Personality[edit]

With hearts blacker than the moonless night, they look out only for themselves and only view others as a means to an end. They are devious and slithery. Many people have trouble dealing with them because of their high aptitude and uncanny charm. Ever clever.

Physical Description[edit]

Yuan-ti Heretics are large but still shorter then the ones that create them, measuring around 15-20 feet long, and weighing in around 900-1000 lbs. The females are not much different, but they both look very much the same.

Yuan-Ti Heretics live particularly long lives, reaching adulthood age 20, and living 2000 years on average.

Relations[edit]

Because of their personalities, Yuan-Ti Heretics are not ones for forming lasting friendships. Even if they do, it never lasts long say around 7 day if you can get the reference.

Alignment[edit]

The Yuan-Ti Heretics care nothing for people, preferring to spend their days in the pursuit of power. Yuan-Ti Heretics do not care one way or the other about law, and they care nothing for the lives of anyone except the ones they guard, so Yuan-Ti Heretics are usually evil.

Lands[edit]

Yuan-Ti Heretics do not claim any lands as their own.

Religion[edit]

Most Yuan-Ti Heretics would say Merrshaulk, Master of the Pit, Sseth, the Sibilant Death, Nerull, the god of death, or even Wee Jas, the goddess of death and magic, but no one stays alive long enough to find out which is true.

Language[edit]

Yuan-Ti Heretics speak Yuan-Ti, Common, Draconic, and Abyssal, as it was believed long ago that snakes were of the earth. Since Yuan-Ti are studious and smart, they can learn just about any language if they want.

Names[edit]

Yuan-Ti Heretics take any name of the serpent kind.

Racial Traits[edit]

  • +11 Charisma, +8 Intelligence, +15 Strength, +13 Dexterity: Yuan-Ti Heretics are slithery, devious, and smart.
  • Humanoid: The Yuan-Ti Heretics resemble the Abomination but larger.
  • Large: The Yuan-Ti Heretics take a -1 due to size.
  • natural armor: +16 to AC, A Yuan-Ti Heretics has very hard scales along their body.
  • hit dice:22d10 + 88
  • base land speed is 65 feet.
  • Automatic Languages: Yuan-Ti, Common, Draconic, and Abyssal.
  • Bonus Languages: Any
  • Favored Class: Favored Class: Wizard. A multiclass Yuan-Ti Heretics wizard class does not count when determining whether he takes an experience point penalty for multiclassing. Yuan-Ti Heretics like using their minds, and they put it to good use.
  • Level Adjustment: +5
  • Constrict: With a successful grapple check, a Yuan-Ti Heretics can constrict a grabbed opponent, dealing 3d8+str points of bludgeoning damage.
  • Improved Grab: If an Yuan-Ti Heretics hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +32). If it gets a hold, it also constricts on the same round.
  • Poison: A Yuan-Ti Heretics delivers its poison (Fort DC 30+con negates) with each successful bite attack. Initial and secondary damage are the same (1d6+Con).
  • Psionics: A Yuan-Ti Heretics can produce the following effects at will.

Alternate Form: A Yuan-Ti Heretics can assume the form of a Tiny to Colossal viper and any subrace of the Yuan-Ti people. This ability is similar to a shapechange spell cast by a 19th-level sorcerer but allows the Yuan-Ti Heretics to keep all stats. In viper form, the Yuan-Ti Heretics's poison deals 1d6 points of damage. In addition, a Yuan-Ti Heretics can assume the form of a viper swarm.

Chameleon Power: A Yuan-Ti Heretics can change the coloration of itself and its equipment to match its surroundings. *A Yuan-Ti Heretics using chameleon power receives a +5 circumstance bonus on Hide checks.

  • Spell-like Abilities: 3/day - animal trance, cause fear, deeper darkness, entangle, haste, neutralize poison, suggestion, baleful polymorph, unholy blight; 1 day - blasphemy, unholy aura. Caster level 20th; save DC 16 + spell level.
  • Scent: A Yuan-Ti Heretics can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
  • Skills: Yuan-Ti Heretics have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Yuan-Ti Heretics have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always choose to take 10 on Swim checks, even if distracted or endangered. Yuan-Ti Heretics have a +8 racial bonus on Survival checks when tracking by scent.

Racial Feats[edit]

Vital Statistics[edit]

Table: Yuan-Ti Heretics Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +1d8 +1d10
Table: Yuan-Ti Heretics Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
1000 years 1500 years 1800 years 2000 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.



Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: