Yathchol Webrider (4e Paragon Path)

From D&D Wiki

Jump to: navigation, search
This content deviates from 4e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 4e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Encounter powers cause ongoing conditions

Yathchol Webrider[edit]

I am a master of webs; a spider of the arachania in humanoid form.

Prerequisite: Spydric-One, Web racial power.

As a webrider of Yathchol, you alone truly understand the powers of the arachania. You are well versed in the ways of spiderkind and in the lore of webs. Your intimate knowledge of the arachania gives you mastery of webs, and enables you to conceal yourself within the arachania with only a small link to its power. This ability enables instantaneous travel through the arachania, enabling you to outmaneuvre your foes.

Yathchol Webrider Path Features[edit]

Web Hide (11th Level): You can use the Stealth skill to hide without cover or concealment, so long as you are within one square of webbing that covers at least one square.
Improved Web (11th Level): When you use your Web racial power, it creates a zone (burst 1 around the target) of spiderwebs until the end of the encounter. In addition, you gain one extra use of your Web racial power per encounter.
Web Action (16th Level): When you spend an action point to take an extra action, you can use your Web racial power as a free action, even if you had already expended it this encounter. This use does not count towards the limit of the number of times that you can use your Web racial power per encounter.

Planar Web Yathchol Webrider Attack 11
With a gesture, you cause your foes to be entangled in webs that materialise out of thin air.
Encounter Star.gif Arachane, Poison, Zone
Standard Action Ranged 10
Target: One or two creatures
Attack: Charisma Vs. Reflex
Hit: 2d8 + Charisma modifier poison damage, and the target is restrained (save ends).
Effect: This power creates a zone (burst 1 around the target) of spiderwebs that last until the end of the encounter. The zone is difficult terrain.

Web Ride Yathchol Webrider Utility 12
You vanish into the arachania, appearing in the midst of another web.
Encounter Star.gif Arachane, Teleportation
Move Action Personal
Effect: Teleport up to 6 squares. You must begin and end the teleport in an area of spiderwebs.
Special: You can use this power any number of times per encounter, with the limitation that you can only use it to teleport up to 12 squares per encounter.

The Great Web Yathchol Webrider Attack 20
You layer a small portion of the great web onto the matereal plane.
Daily Star.gif Arachane, Poison, Zone
Standard Action Close burst 5
Target: Each enemy in burst
Attack: Charisma Vs. Reflex
Hit: 3d10 + Charisma modifier poison damage.
Miss: Half damage.
Effect: The power creates a zone of spiderwebs that lasts until the end of the encounter. The zone is difficult terrain.

Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths
Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindClasses.

Home of user-generated,
homebrew pages!