Xelor (5e Race)

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This content deviates from D&D 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the D&D 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
this is an attempt to recreate the world of twelve races to make them playable


10th Commandment: You will need to respond in a timely manner when asked for the time.

Xelors are masters of time who command obedience from all related mechanisms like chimes, clocks, and pendulums. Whether to slow down their enemies or teleport wherever they want, Xelors warp time to serve their own needs.

Physical Description[edit]


Xelor appear as mummy-like humanoids with robotic features. Underneath those bandages and clockwork, rumors say that they appear mostly human. But no one’s ever been able to stick around them long enough to confirm that.



Xelor Traits[edit]

Xelors love to use their tick-tock tactics to play with time.
Ability Score Increase. Your Intelligence score increases by 2 and other score at your choice increases by 1.
Age. They usually would age like humans but, living outside of time allows a Xelor to enjoy a long life. For every 10 years that pass your body only ages 1.
Alignment. Xelors tend towards neutral alignments on either end of the spectrum.
Size. Your size is Medium.
Speed. The time mastery of the Xelors allows them to speed up their bodies to unnatural degrees. Your base movement speed is 35ft.
Anachronic Preference.. You always know what time it is. Also, at the start of initiative, the Xelor can choose to give advantage to one ally’s initiative roll.
Premonition. While the future is uncertain for all creatures, even the Xelors, they have developed the unusual ability to see lapses of time thanks to their connection with their god. At the start of each session, the Dungeon Master must reveal to you a short scene of no more than 6 seconds that is likely to take place in the future. This vision may or may not be related to the Xelor.
The Great Timekeeper. Your knowledge of the times your infinite ability to remember the events you have experienced gives you proficiency in the History skill, and you also gain advantage on any roll that has to do with remembering your previous steps and experiences.
Devoted Watchmaker. Like any other Xelor, you are an expert in clockwork mechanisms, whenever you roll dice to try to manipulate or find out information about mechanisms, you have Advantage.
Languages. Speak, read and write Common and one language of your choice.

Random Height and Weight[edit]

′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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