Stand User Variant (5e Class)/Work In Progress Stands

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Certain Stands are difficult to fully comprehend, much less flesh out into a complete archetype. This is a workspace to work on said archetypes.

Stand User Alignment: Template[edit]

Please leave this alignment unmodified as a template for ease of access for all users.

Stand of Ability[edit]

The Template Alignment Stand has good stats. Your Stand's ability is equal to your ability + your Charisma modifier + 3, your Stand's ability is equal to your ability + your Charisma modifier + 3. The rest of your Stand's Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma are equal to your own. Your Stand can move up to 0 ft. away from your character's position. Your Stand's AC is equal to 10 + your Stand's ability modifier + your charisma modifier. Your Stand is also proficient in unarmed attacks, and it's unarmed attacks use a d4 for damage rolls.

Feature[edit]

At 3rd level,

Feature[edit]

At 5th level,

Feature[edit]

At 7th level,

Feature[edit]

At 9th level,

Feature[edit]

At 11th level,

Feature[edit]

At 14th level,

Stand Requiem[edit]

At 20th level,

Stand User Alignment: born this way[edit]

Stand of chilling[edit]

The born this way Stand has good dexterity. Your Stand's dexterity is equal to your dexterity + your Charisma modifier + 3, The rest of your Stand's Strength, Constitution, Intelligence, Wisdom and Charisma are equal to your own. Your Stand can move up to 250 ft. away from your character's position. Your Stand's AC is equal to 10 + your Stand's dexterity modifier + your charisma modifier. Your Stand is also proficient in unarmed attacks, and it's unarmed attacks use a d4 for damage rolls. your stand can't change targets until the current target is dead.

Feature[edit]

At 3rd level,

Feature[edit]

At 5th level,

Feature[edit]

At 7th level,

Feature[edit]

At 9th level,

Feature[edit]

At 11th level,

That Family knows something[edit]

At 14th level,

born this way Requiem[edit]

At 20th level,

Stand User Alignment: father[edit]

Stand of photos[edit]

The father Stand has good strength. Your Stand's strength is equal to your strength + your Charisma modifier + 3. The rest of your Dexterity, Constitution, Intelligence, Wisdom and Charisma are equal to your own. Your Stand is bound to an object. Your Stand's AC is equal to 10 + your Stand's ability modifier + your charisma modifier. Your Stand is also proficient in unarmed attacks, and it's unarmed attacks use a d4 for damage rolls.

I will protect my child![edit]

At 3rd level,

Feature[edit]

At 5th level,

Feature[edit]

At 7th level,

like father like son[edit]

At 9th level,

Feature[edit]

At 11th level,

Feature[edit]

At 14th level,

father Requiem[edit]

At 20th level,

Stand User Alignment: nothing[edit]

Stand of tracking[edit]

The Template Alignment Stand has good wisdom. Your Stand's wisdom is equal to your wisdom + your Charisma modifier + 3. The rest of your Stand's Strength, Dexterity, Constitution, Intelligence and Charisma are equal to your own. Your Stand can move up to 30 ft. away from your character's position. Your Stand's AC is equal to 10 + your charisma modifier. Your Stand is also proficient in unarmed attacks, and it's unarmed attacks use a d4 for damage rolls.

Feature[edit]

At 3rd level,

Feature[edit]

At 5th level,

Feature[edit]

At 7th level,

Everything here has a natural "flow". Now "flow" is a metaphor, but if you don't fight it, you'll definitely reach your goal.[edit]

At 9th level,

Feature[edit]

At 11th level,

Feature[edit]

At 14th level,

Stand Requiem[edit]

At 20th level,

Stand User Alignment: caravan[edit]

Stand of merchants[edit]

The Template Alignment Stand has good intelligence and charisma. Your Stand's intelligence is equal to your intelligence + your Charisma modifier + 3, your Stand's charisma is equal to your charisma + your Charisma modifier + 3. The rest of your Stand's Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma are equal to your own. Your Stand can move up to 30 ft. away from your character's position. Your Stand's AC is equal to 9 + your Stand's charisma modifier. Your Stand is also proficient in unarmed attacks, and it's unarmed attacks use a d4 for damage rolls.

Feature[edit]

At 3rd level,

Feature[edit]

At 5th level,

Feature[edit]

At 7th level,

Feature[edit]

At 9th level,

caravan act 2[edit]

At 11th level,

Feature[edit]

At 14th level,

caravan Requiem[edit]

At 20th level,

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